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Taka

s4 entry

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Anyone else having trouble with the form?

I see some have registered today, but it's not been working here for hours.

Edited by Taka

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it doesn;t have the torikumi ready but it is completely functional.

just look at the torikumi from somewhere else and pick 4 of the guys you left unused.

no problem there.

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hakkeyoi.net was dead while the Day 11 bouts were going on...looks like S4 missed its usual torikumi grabbing time and it didn't do it later either, for whatever reason.

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hakkeyoi.net was dead while the Day 11 bouts were going on...looks like S4 missed its usual torikumi grabbing time and it didn't do it later either, for whatever reason.

Right... I feared the worst, as Kashunowaka's prolonged absence is making S4 walking a very fine line (please someone correct me if I'm wrong), but the result grabber for day 11 worked. We'll see tomorrow what happens...

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Right... I feared the worst, as Kashunowaka's prolonged absence is making S4 walking a very fine line (please someone correct me if I'm wrong), but the result grabber for day 11 worked. We'll see tomorrow what happens...

s4 seems to be working if you consider that the torikumi is wrong.....

but there is no problem entering your guess.....with a confirmation at the end....

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Maybe there IS something wrong with the S4 grabber. At least we can make our entries without problems.

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Maybe there IS something wrong with the S4 grabber. At least we can make our entries without problems.

There is also something wrong with the results maker, or whatever it's called. It gave everyone a loss today apparently.

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Maybe there IS something wrong with the S4 grabber. At least we can make our entries without problems.

There is also something wrong with the results maker, or whatever it's called. It gave everyone a loss today apparently.

It looks like hakkeyoi.net is failing to read any torikumi pages now, before or after the bouts.

Somehow I don't think it has to do with yesterday's server outage since the Day 11 results were grabbed and calculated correctly when the server came back...maybe something has changed in the page layout starting with Day 12.

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maybe something has changed in the page layout starting with Day 12.

I really don't think so. If it is so, then at least it didn't seem to affect mine or Naganoyama's grabber.

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Well, beats me. (Bye, bye...)

Meanwhile, here's some updated S4 results. Program capable of reading xls files required, no warranty on any of these results, void where prohibited, etc. Tie-breakers are not calculated for obvious reasons, so keep that in mind if you're in or near the lead for the yusho and sansho. The standings are secondarily sorted by points and kanto-sho score instead, the sansho by record and player name.

Edit: Oh, and if anyone spots any errors, do let me know.

S4_Day12.zip

Edited by Asashosakari

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It's very appreciated! (Showing respect...)

For some reason I just couldn't get the xls to work yesterday but no problems of any kind, with either of them, today.

Edited by Taka

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Day 14 update:

Ginkgo moves into the sole lead with his 10th consecutive winning day, and can win the yusho on his own now. His seven pursuers need to hope for a loss by him, and also need to get past his very good tie-breaker team if they do manage to pull even with him on senshuraku. Bubaka looks like having the best shot at that.

In sansho news, rookie Hidariashiyama is already assured of winning the kanto-sho thanks to an insurmountable lead of more than 4 points over his nearest competitor. Yusho leader Ginkgo has opened up a three-point lead in the gino-sho stakes, with three others still within range to beat him. The shukun-sho competition is still wide open thanks to four different opportunities to score additional shukun points tomorrow.

The overall scoring was running quite high at 56.6% before the tech problems knocked over the game server, but has since come down to a more regular 52.8% after three below-average days in a row.

Anyway, here's the results spreadsheet. As implied above, I've added the tie-breaker scores for the players still in the yusho competition. Wouldn't want anyone to lose a chance for a yusho due to missing information. :-)

S4_Day14.zip

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(Just to cover my ass in case something turns out to be wrong and people plan to stalk me with pitchforks: All results are PROVISIONAL until either the server works again or Zenjimoto says that these results are official.)

Senshuraku update:

In an unexpected twist, leader Ginkgo fails to show up for the final day, giving the seven pursuers a chance to catch up to him. Only two of them make it on another low-scoring day, and they both have to yield to the leader's tie-breaker team, so Ginkgo wins the S4 yusho in Wajima-style. He does miss out on the gino-sho as Takashido overcomes a three-point deficit with a Four to take the prize. The shukun-sho goes to Tainosen by virtue of a better tie-breaker team. Kanto-sho winner Hidariashiyama also earns Rookie of the Basho honors with his 9-6 debut. Congrats to all winners!

Overall scoring dropped to just 51.2% thanks to today's low scores, leading to 82 make-koshi and 62 kachi-koshi. Only 3 of the 10 players ranked in sanyaku achieved kachi-koshi (none of them reaching double-digits), so there's going to be some turnover in the top ranks next basho. Sw Doitsuyama (7-8) is likely the only one of the seven make-koshi players to remain in sanyaku. There's no shortage of candidates to fill the remaining slots, however, as M1e Tenkuukaikatsu (9-6), M1w Markushoryu (11-3-1), M2e Hokuro (10-5), and M3e Asashosakari (10-5) all achieved good results at high Maegashira. M6e Sashimaru (10-5) may also get a look for a spot in sanyaku.

S4_Day15.zip

Edited by Asashosakari

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In an unexpected twist, leader Ginkgo fails to show up for the final day, giving the seven pursuers a chance to catch up to him.

this was a very clever move of ginkgo...the tiebreaker says that the wins of the 4 best "unused" rikishi make the tiebreaker......by not using any of his rikishi, ginkgo made sure of winning the resulting tiebreak (if there was some) and i think that movemakes him the worthy winner of the game (provisionally)

(Clapping wildly...) (Clapping wildly...) (Clapping wildly...) (Clapping wildly...)

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this was a very clever move of ginkgo...the tiebreaker says that the wins of the 4 best "unused" rikishi make the tiebreaker......by not using any of his rikishi, ginkgo made sure of winning the resulting tiebreak (if there was some) and i think that movemakes him the worthy winner of the game (provisionally)

Yes, I was wondering if that was the case. Still, at least one player had a tie-breaker team that rivalled Ginkgo's (but he didn't get a win today), and Ginkgo could have played the day with some of his lesser remaining rikishi. For what it's worth, here's his remainder list:

1  Asashoryu	won,   13-2
46 Ushiomaru	won,   9-6
2  Hakuho	   lost,  8-7
9  Kisenosato   won,   8-7
----------------------------
58 Ryuo		 lost,  8-7
62 Kobo		 lost,  8-7
70 Sumanofuji   lost,  8-7
34 Tosanoumi	lost,  7-8
11 Baruto	   kyujo, 4-4-11
22 Toyonoshima  lost,  4-11
4  Kaio		 kyujo, 1-6-8
17 Tamakasuga   lost,  1-14
52 Buyuzan	  won,   1-14
37 Wakanosato   kyujo, 0-0-15

Okay, so he would have lost the day anyway, even if he had played while trying to save his top tie-breaker rikishi. (Clapping wildly...)

Edited by Asashosakari

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this was a very clever move of ginkgo...the tiebreaker says that the wins of the 4 best "unused" rikishi make the tiebreaker......by not using any of his rikishi, ginkgo made sure of winning the resulting tiebreak (if there was some) and i think that movemakes him the worthy winner of the game (provisionally)

Yes, I was wondering if that was the case.

It was the case.

Ginkgo

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this was a very clever move of ginkgo...the tiebreaker says that the wins of the 4 best "unused" rikishi make the tiebreaker......by not using any of his rikishi, ginkgo made sure of winning the resulting tiebreak (if there was some) and i think that movemakes him the worthy winner of the game (provisionally)

Sounds like henka to me! ;-)

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and just like henka it is totally inside the game's rules.

very clever move Ginkqo.

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Thank you for the Kanto-sho. I was checking the previous basho results since the creation of the game and Mattjila officially has the highest kanto-sho total of all time!!! Well-fought Mattjila.

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Sounds like henka to me! ;-)

No change if I choose f.e. Wakanosato, Kaio, Baruto & the winning Buyuzan. Same effect, clandestine action, no discussion (and a chance to use this move again).

And for me, winning by doing nothing is not like a step sidewards (that

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No change if I choose f.e. Wakanosato, Kaio, Baruto & the winning Buyuzan. Same effect, clandestine action, no discussion (and a chance to use this move again).

On that note...it appeared that the simple entry form (i.e. the one without the torikumi) confused a few people, as there were a number of picks for Wakanosato, Kaio and Baruto on the last four days. And not by people who didn't need a win. ;-)

Anyway, I don't see anything wrong with your move...it's within the rules, just like e.g. picking two rikishi who fight each other to get a "safe" point. It's risk management. I'm pretty sure other players who led after Day 14 have done the same thing, just not so obviously. :-)

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Just to say thank you for getting the S4 results for us. I know a lot of games had problems this basho and while the S4 results aren't "official" it was great to find out how I got on in the end (2 KK's in a row! (In a state of confusion...) ). Thanks

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