Jump to content

Recommended Posts

Posted

I am sorry to say, but I don't like the "X"option in this game. I never use X.

It turns 21 from a game to predict who will win a definite bout to a game to predict which bout won't happen.

The concept is totally changed.

The result of all this for me personally is going from #2 to #15, and who knows when I'll end up after Senshuraku.

The demolition effect of this system will make me reconsider my future participation in 21 game. And this was one of my favorite games and I had one of my earliest Yusho, if not the first one.

These are just my thoughts.

I am of the exact opposite opinion. I don't think this game would be interesting at all without X being a choice.

Posted

I view 21 as a game of chance rather than a game of skill. Normally, I try to include only matches which are likely to occur. Still, due to injuries and strange match making, about 5 X matches occur each basho. Most X picks fail, and most X matches are not predicted by anyone. Normally, X picks are as much a game of chance as the A's and B's, and they have a legitimate place in the game.

Haru is now officially a fun basho. I permit myself to make unusual picks. Four potential X matches which would have normally been eliminated were left in. Three of them ended as X matches. We will return to the normal boring stuff in May.

Posted

Four potential X matches which would have normally been eliminated were left in.

We will return to the normal boring stuff in May.

(Sign of disapproval...) (Sign of disapproval...) (Sign of disapproval...) (Sign of disapproval...)

chishafuwaku

Posted (edited)

The final results:

The Picks for Haru 16
A [/th][th=2]B X Day
1. Y1e Harumafuji ( 7 ) Y1w Hakuho (21 ) (0) -- 15
2. O1e Kotoshogiku (11 ) Y2e Kakuryu (17 ) (0) -- 15
3. O1w Kisenosato (27 ) O2e Goeido ( 1 ) (0) -- 15
4. Se Yoshikaze ( 4 ) O2w Terunofuji (23 ) (1) -- 15
5. Ke Tochiozan (20 ) Sw Toyonoshima ( 8 ) (0) -- 5
6. M1w Takayasu (13 ) M2e Okinoumi (14 ) (1) -- No Match
7. Kw Takarafuji (19 ) M1e Kotoyuki ( 9 ) (0) -- 13
8. M6w Shodai (15 ) M4w Sokokurai (11 ) (2) -- No Match
9. M7e Takekaze ( 4 ) M3e Aoiyama (17 ) (7) -- 11
10. M3w Aminishiki ( 2 ) M2w Tochinoshin (25 ) (1) -- No Match
11. M4e Ikioi (24 ) M5e Kyokushuho ( 4 ) (0) -- 2
12. M8e Takanoiwa (12 ) M5w Shohozan (15 ) (1) -- No Match
13. M6e Myogiryu (19 ) M8w Chiyotairyu ( 8 ) (1) -- 15
14. M12w Hidenoumi ( 2 ) M7w Kaisei (16 ) (10) -- No Match
15. M9e Toyohibiki (15 ) M14e Daishomaru ( 5 ) (8) -- No Match
16. M15e Satoyama ( 8 ) M9w Sadanoumi (14 ) (6) -- No Match
17. M10e Gagamaru (16 ) M11w Amuru (12 ) (0) -- 5
18. M14w Daieisho ( 5 ) M10w Tamawashi (21 ) (2) -- 12
19. M12e Tokushoryu ( 8 ) M13e Chiyootori (20 ) (0) -- 2
20. M11e Ichinojo (21 ) M13w Mitakeumi ( 7 ) (0) -- 5
21. M15w Kitataiki (25 ) M16e Akiseyama ( 3 ) (0) -- 1

No 21 matches scheduled for Days 3, 4, 6, 7, 8, 9, 10 and 14!!!???!!!

Holy Endgame, Batman!! Edited by Asojima
Posted (edited)

Here are the final results of the game:

(there was a stupid mistake.

Thanks to Jim to have drawn my attention.

I have corrected the table.

But the winner is the same.

And what I wrote about Peeter is also correct.

Excuse me please all!)

Rk Player. . . . . . Pts TB

.1 Gurowake. . . . . 14 195

.2 Chishafuwaku. . . 12 145

.3 Suwihuto. . . . . 12 181

.4 Fujisan . . . . . 12 208

.5 Inhashi . . . . . 11 174

.6 Flohru. . . . . . 11 179

.7 Susanoo . . . . . 11 183

.8 Kuroimori . . . . 11 195

.9 Ryushishokunin. . 10 171

10 Chisaiyama. . . . 10 178

11 Tenshinhan. . . . 10 187

12 CT3*, . . . . . . 10 194

13 Profomisakari . . .9 137

14 Shokikogi . . . . .9 146

15 Kotoshikona . . . .9 159

16 Terarno . . . . . .9 175

17 Achiyama. . . . . .9 178

18 Andonishiki . . . .8 108

19 Asojima . . . . . .8 131

20 Wamahada. . . . . .8 140

21 Pandaazuma. . . . .8 147

22 Screeching Owl. . .8 163

23 Tsubame . . . . . .7 122

24 Jejima. . . . . . .7 136

25 Peeter. . . . . . .6 .96

26 Benevolance . . . .6 106

27 Mmikasazuma . . . .6 123

28 Tochinofuji . . . .6 125

The last 5 bouts could no more all scrambel, but some small changes were happened.

The great winner of the X orgy Gurowake stays the leader and is the great winner of the game this basho.

(Applauding...) Congratulations (Applauding...)

(Applauding...) G u r o w a k e ! (Applauding...)

(Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...) (Yusho winner...)

And have a look at the Baruto fan Peeter! He ist no more the last.

This basho the game has had some surprises for some players.

Asojima made for the bout selection an experiment. I find it very interesting.

More likely X bouts as in the past I hold for an enrichment of the game.

That it became a bit too much, is the result of the first trial and of some accidents.

I do not agree with those players, who only the skill to predict a winner or loser hold important for the game.

I think it too should stay a speciality of 21 game to predict, if a bout between two rikishi will take place or not.

Players with this skill also should have their chance.

I repeat, this basho there were a bit to much bouts selected, which were not very probably to be held, but I also do not want to get only bouts the will sure take place.

And so I say, it was a good experiment.

Thank you, Jim for this!

Perhaps we find a good middle way for the future!

Nevertheless many thanks to all participants!

And let us see together in the next basho game 21 as participants.

Profomisakari

Edited by Profomisakari
  • Like 3
Posted

This time I made experiment too, I usually play to white horse, this time on black :(

Congrats witnners & many thanks Asoyama & Profo team :)

Posted

Haha...the rules may change but one thing will always be constant: the Panda's utter crapness at this game!

Thanks to all the organizers! I do enjoy this one!

Posted

Hi Panda-san!

I didn't find this one word in my dictionary! (Eh?)

Profo

I mean the Panda will always be useless at this game! ;)

Posted

Attention!

In the upper result table are some mistakes.

I don't know why, but in my table won Harumafuji the bout 1.

I know, this is not correct.

Now is it changed.

Perhaps you look once more at the result!

Excuse me please, but I believe I become an old man.

Profo

Posted

I am sorry to say, but I don't like the "X"option in this game. I never use X.

It turns 21 from a game to predict who will win a definite bout to a game to predict which bout won't happen.

The concept is totally changed.

The result of all this for me personally is going from #2 to #15, and who knows when I'll end up after Senshuraku.

The demolition effect of this system will make me reconsider my future participation in 21 game. And this was one of my favorite games and I had one of my earliest Yusho, if not the first one.

These are just my thoughts.

Wow, I never thought anybody would actually prefer 21 to be just another plain select-the-winner-game. In any way, as I have pointed out numerous times, the original game idea was to have three possible bout outcomes (A, B, X) instead of two. Thus, back in the old Takamueda days most bouts were selected to have a high possibility of not happening.

Of course that completely changed after Asoijima and Profo kindly took over, and I complained about the bout selections a lot in the past. I guess it just shows that whatever you do, there will always be someone who complains. :) Thanks Asoijima and Profomisakari for all your work and see you in May!

  • Like 1
Posted

I am sorry to say, but I don't like the "X"option in this game. I never use X.

It turns 21 from a game to predict who will win a definite bout to a game to predict which bout won't happen.

The concept is totally changed.

The result of all this for me personally is going from #2 to #15, and who knows when I'll end up after Senshuraku.

The demolition effect of this system will make me reconsider my future participation in 21 game. And this was one of my favorite games and I had one of my earliest Yusho, if not the first one.

These are just my thoughts.

Wow, I never thought anybody would actually prefer 21 to be just another plain select-the-winner-game. In any way, as I have pointed out numerous times, the original game idea was to have three possible bout outcomes (A, B, X) instead of two. Thus, back in the old Takamueda days most bouts were selected to have a high possibility of not happening.

Of course that completely changed after Asoijima and Profo kindly took over, and I complained about the bout selections a lot in the past. I guess it just shows that whatever you do, there will always be someone who complains. :) Thanks Asoijima and Profomisakari for all your work and see you in May!

Thanks for your point, Flohru.

I was not complaining, I was just sharing my thoughts.

And, of course it's my fault, but I never knew what was the objective of the game during Takamueda's time or later Asojima/Profo's time. The thing is that it's written in the Preamble of the game, but I frankly never read the whole thing. My fault!

Here is what's written: "The game is a simple pre-basho game in which you are given 21 matchups that may occur in the next basho. Your job is to decide whether each match will occur, and, if so, who will win it."

This is what I was missing.

So Asojima and Profomisakari ignore my "complaint". I have to make a decision for myself whether this game fits my knowledge and understanding of sumo, banzuke and Torikumi making. This is not to rely on the real rikishi whether they are going to win or not, but for this game is more important to have the knowledge of the "X-factor" - the Torikumi making. And as I suspect the daily Torikumi are not made by the same people every basho, so it becomes even more difficult to predict whether the bout will occur or not.

Best Regards,

Achiyama

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...