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Guess Kisenosato's Aite (Myogiryu II) - May 2012


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Posted (edited)

'Guest gyojis' (Sign of approval...) are requested to continue with their excellent help this basho

Announcing the May 2012 edition of the game that is Marmite.

All you have to do is guess M2E Myogiryu's opponent each day, before the torikumi comes out. If you guess correctly, you get a shiroboshi. This is surprisingly more fun (or frustrating) and challenging than it should be. It also gets you to think a bit more about the 'inner-workings' of sumo.

Here is the current banzuke:-

Yaochoyama (Y1E 6-9) Y1 Asashosakari (O1E 7-8)

Profomisakari (O1W 4-11) O1

Kuroimori (S1E 7-8) S1 Andonishiki (S1W 5-9-1)

Jakusotsu (S2W 5-10) S2 Jejima (K1W 7-6-2)

Oshirokita (K1E Kosho) K1 Holleshoryu (M1W 5-9-1)

Shimodahito (M3W 5-10) M1 XiaoTan (M4E 5-10)

Anjoboshi (M1E 4-3-8) M2 Chisaiyama (M2E 4-8-3)

Gernobono (M3E Kosho) M3 Kotoviki (M2W 4-9-2)

ScreechingOwl (M4W Kosho) M4

Comments:

Profomisakari is currently kadoban.

Kuroimori can get promoted to Ozeki with a yusho or a 'kettei-sen' jun-yusho.

The rules are as follows:-

1. Guess M2E Myogiryu's opponents on each day of the basho.

2. Entries need to be in before 11:30 am Japan time on the previous day, except for the days 1 and 2 entries which need to be in before 11:30 am Japan time on the Friday prior to the start of the basho. If it turns out that the daily toriukumi is printed before these times, then any entry proved to have come afterwards is not allowed for that day (so enter early to be safe).

3. Tie-breakers to decide the Yusho.... We look at the result of the day 15 prediction, then day 14, and so on back to day 1. If still a tie, then the highest ranked on the banzuke can claim the Yusho.

4. If Myogiryu goes kyujo during the basho, we switch to M2W Gagamaru (M1W Takayasu, then M1E Aran kept further in reserve, if needed due to a mass spate of kyujos) for the day after his fusensho loss (I.e. we can still guess who gets the freebie).

5. Players that are leading the Yusho race (especially in the final few days of the basho), are requested / expected to get their picks in very early (before all the other players, if possible) - in order to avoid suspicions of 'tactical picking'.

Special prizes (many thanks to Yaochoyama):

1. Outstanding performance (shukun-sho) - the one who correctly picks the aite the most consecutive days. You have to have a minimum of three to win this prize.

2. Fighting spirit (kanto-sho) - the one who limits their incorrect aite picks to the shortest number of consecutive days (literally the one whose longest losing streak is the shortest). Any losing streak of 5 or more days would disqualify you from this prize.

3. Technique (gino-sho) - the one who is best at making correct picks when no one, or hardly anyone else does. A point system is used as follows and you need at least 3 points to claim this prize:

3 points if you're the only win to make the correct pick

2 points if you're one of two to make the correct pick

1 point if you're one of three to make the correct pick

New players are cordially invited to join the game that is Marmite.

Edited by Jejima
Posted

I'm on travel the second week which is going to make things a little difficult, but I'll be participating in the interest of not giving up the Y-E position without a fight.

However I don't see myself getting to the special prizes until the end of the month, so if someone can take them over this basho it will be appreciated.

Posted

Ok, let's tackle the first Ozeki-sixpack basho in this game!

Day 1 Kotoshogiku

Day 2 Kakuryu

Good luck to all contestants - we will surely need it...

Posted

Day 1 Kisenosato

Day 2 Kotoshogiku

wish I had played last basho to see how they handled it, this ain't gonna be easy.

Posted

Yes, it should be a really interesting basho with the 6 ozekis:

Day 1 - Kisenosato

(between basho self-examination leads torikumi-makers to feel guilty for what they did to us last basho)

Day 2 - Harumafuji

Posted (edited)

On day 1, Asashosakari makes a good Yokozuna debut. Along with Jejima, he shares the very early lead.

Picked:

Kotoshogiku 8

Kotoshu 2

Kisenosato 2

Yaochoyama (Y1E 0-1) Y1 Asashosakari (Y1W 1-0)

Profomisakari (O1E 0-1) O1

Kuroimori (S1E 0-1) S1 Andonishiki (S1W 0-1)

Jakusotsu (S2E 0-1) S2 Jejima (S2W 1-0)

Oshirokita (K1E 0-1) K1 Holleshoryu (K1W 0-1)

Shimodahito (M1E 0-1) M1 XiaoTan (M1W 0-1)

Anjoboshi (M2E 0-0-1) M2 Chisaiyama (M2W 0-1)

Gernobono (M3E 0-0-1) M3 Kotoviki (M3W 0-0-1)

ScreechingOwl (M4E 0-0-1) M4

Myogiryu's aites: 1. O3E Kotooshu

Edited by Jejima
Posted (edited)

On day 2, Asashosakari continues to lead with Jejima - but several other players picked up their first shiroboshi.

Picked:

Kakuryu 6

Kotooshu 3

Kotoshogiku 1

Kisenosato 1

Harumafuji 1

Yaochoyama (Y1E 0-2) Y1 Asashosakari (Y1W 2-0)

Profomisakari (O1E 0-2) O1

Kuroimori (S1E 1-1) S1 Andonishiki (S1W 1-1)

Jakusotsu (S2E 0-2) S2 Jejima (S2W 2-0)

Oshirokita (K1E 0-2) K1 Holleshoryu (K1W 0-2)

Shimodahito (M1E 0-2) M1 XiaoTan (M1W 1-1)

Anjoboshi (M2E 0-0-2) M2 Chisaiyama (M2W 1-1)

Gernobono (M3E 0-0-2) M3 Kotoviki (M3W 0-0-2)

ScreechingOwl (M4E 0-0-2) M4

Myogiryu's aites: 1. O3E Kotooshu, 2. O3W Kakuryu

Edited by Jejima
Posted (edited)

I guess my time of doing well in this game is officially over.

Day 3 - Whatever (aka Harumafuji)

I won the last basho despite being kyujo for the first two days (when many players picked up 2 wins) - too early to be despondent, I think ;)

Edited by Jejima
Posted

Day 3 Kotoshogiku

damn I missed the first two days again...

but it was worth it here in Ryogoku playing with the boys after keiko every day and having dinner every night!!

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