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Posted

'Guest gyojis' (Sign of approval...) will be needed to help out this basho - as I am currently under a lot of pressure in real-life...

Announcing the March 2012 edition of a game that is different.

All you have to do is guess M1E Myogiryu's opponent each day, before the torikumi comes out. If you guess correctly, you get a shiroboshi. This is surprisingly more fun (or frustrating) and challenging than it should be. It also gets you to think a bit more about the 'inner-workings' of sumo.

Here is the current banzuke:-

Yaochoyama (Y1E 9-6) Y1

Asashosakari (O1E 11-4) O1 Profomisakari (O1W 8-7)

Kuroimori (S1W 8-6-1) S1 Andonishiki (S2E 8-7)

S2 Jakusotsu (M1W 11-4)

Oshirokita (M3E 10-5) K1 Jejima (K1E 7-8)

Anjoboshi (M1E kosho) M1 Holleshoryu (S1E 6-9)

Chisaiyama (M2E 6-9) M2 Kotoviki (M2W 6-8-1)

Gernobono (M3W 6-8-1) M3 Shimodahito (M4E 5-7-3)

XiaoTan (9-6) M4 ScreechingOwl (1-1-13)

Comments:

Asashosakari can be promoted to Yokozuna with a Yusho or Jun-Yusho in March.

The rules are as follows:-

1. Guess M1E Myogiryu's opponents on each day of the basho.

2. Entries need to be in before 11:30 am Japan time on the previous day, except for the days 1 and 2 entries which need to be in before 11:30 am Japan time on the Friday prior to the start of the basho. If it turns out that the daily toriukumi is printed before these times, then any entry proved to have come afterwards is not allowed for that day (so enter early to be safe).

3. Tie-breakers to decide the Yusho.... We look at the result of the day 15 prediction, then day 14, and so on back to day 1. If still a tie, then the highest ranked on the banzuke can claim the Yusho.

4. If Myogiryu goes kyujo during the basho, we switch to M1W Tochinowaka (K1W Tochiozan, then K1E Gagamaru kept further in reserve, if needed due to a mass spate of kyujos) for the day after his fusensho loss (I.e. we can still guess who gets the freebie).

5. Players that are leading the Yusho race (especially in the final few days of the basho), are requested / expected to get their picks in very early (before all the other players, if possible) - in order to avoid suspicions of 'tactical picking'.

Special prizes (many thanks to Yaochoyama):

1. Outstanding performance (shukun-sho) - the one who correctly picks the aite the most consecutive days. You have to have a minimum of three to win this prize.

2. Fighting spirit (kanto-sho) - the one who limits their incorrect aite picks to the shortest number of consecutive days (literally the one whose longest losing streak is the shortest). Any losing streak of 5 or more days would disqualify you from this prize.

3. Technique (gino-sho) - the one who is best at making correct picks when no one, or hardly anyone else does. A point system is used as follows and you need at least 3 points to claim this prize:

3 points if you're the only win to make the correct pick

2 points if you're one of two to make the correct pick

1 point if you're one of three to make the correct pick

New players are cordially invited to join this game that is different to all the others.

Posted

Here we go again!

...with what seems to be a small band wagon from the get-go.

I hop on board and pick

Day 1 Harumafuji

Day 2 Hakuho

Posted

My system's been acting up all day - finally got through on something like my 14th try:

Day 1 - Harumafuji

Day 2 - Hakuho

Posted

Crap!!! All my game deadlines gone without internet at my house.... pick up from day 3 for me...

I will go with Kisenosato for day 3 as well!

Posted

Well, it will probably be Kise.... but I need to gain lost ground, so for day 3, I take Kotooshu.

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