Jejima

Guess Hokutofuji's Aite July 2019

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Announcing the July 2019 edition of Guess Kisenosato's Aite....

Guess Hokutofuji's Aite

All you have to do is guess M1W Hokutofuji's opponent each day, before the torikumi comes out. If you guess correctly, you get a shiroboshi. This is surprisingly more fun (or frustrating) and challenging than it should be. It also gets you to think a bit more about the 'inner-workings' of sumo.

Here is the current banzuke:-

Banzuke for July 2019

Sakura (Y1W 10-5 ) Y1 Gurowake (YOE 10-5 )
Jakusotsu (Y1E 9-6) YO Kuroimori (YOW 9-6) 
chishafuwaku (K1E 10-5) S1 Ryoshishokunin (S1W 8-5-2)   
Jejima (K1W 8-7) K1 
Umizoi (M1W 9-6)
Profomisakari (M1E Kosho) M1 orandashoho (M2E 8-6-1)
Tenshinhan (S1E 6-8-1) M2 shimodahito (M3E 7-8) 
WAKATAKE (M2W 5-8-2) M3 Jaakunakunshu (M4W 5-4-6)
The Kyokai (M3W 3-12) M4 Andonishiki (mz 6-3-6)

Comment:
Sekiwake chishafuwaku will be considered for promotion to Ozeki  if he wins the yusho, or gets a very good Jun-yusho.

The rules are as follows:-
1. Guess M1W Hokutofuji's opponents on each day of the basho.
2. Entries need to be in before 11:30 am Japan time on the previous day, except for the days 1 and 2 entries which need to be in before 11:30 am Japan time on the Friday prior to the start of the basho. If it turns out that the daily toriukumi is printed before these times, then any entry proved to have come afterwards is not allowed for that day (so enter early to be safe).
3. Tie-breakers to decide the Yusho.... We look at the result of the day 15 prediction, then day 14, and so on back to day 1. If still a tie, then the highest ranked on the banzuke can claim the Yusho.
4. If M1W Hokutofuji goes kyujo during the basho, we switch to M1E Asanoyama (M2E Aoiyama, then M2W Endo kept further in reserve, if needed due to a mass spate of kyujos) for the days after his fusensho loss (I.e. we can still guess who gets the freebie). For the immediate day afterwards, (unless it is known very soon after the event), everyone will get a 'kyujo'.
5. Players that are leading the Yusho race (especially in the final few days of the basho), are requested / expected to get their picks in very early (before all the other players, if possible) - in order to avoid suspicions of 'tactical picking'.
6. If the kyokai changes the originally posted torikumi for any day (such as for a late kyujo), the first version released will be used for the purpose of this game.

 
Special prizes (many thanks to Yaochoyama):

1. Outstanding performance (shukun-sho) - the one who correctly picks the aite the most consecutive days. You have to have a minimum of three to win this prize.

2. Fighting spirit (kanto-sho) - the one who limits their incorrect aite picks to the shortest number of consecutive days (literally the one whose longest losing streak is the shortest). Any losing streak of 5 or more days would disqualify you from this prize.

3. Technique (gino-sho) - the one who is best at making correct picks when no one, or hardly anyone else does. A point system is used as follows and you need at least 3 points to claim this prize:

3 points if you're the only win to make the correct pick
2 points if you're one of two to make the correct pick
1 point if you're one of three to make the correct pick

New players ((Order,order!)) are cordially invited to this game - it is an official second league © game!

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Due to going on holiday mid-way through the basho to an Internet challenged part of the Philippines, I will request a kosho.

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Just now, Jejima said:

I will request a kosho.

Granted! Hope to see you playing again in September! ;-)

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If nobody goes kyujo, we might actually have three intra-sanyaku bouts each day.

Day 1 - Takayasu
Day 2 - Kakuryu

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Posted (edited)

I can come up with a number of reasonable different ways they could choose the intra-sanyaku bouts, but the same people that choose the torikumi are the same ones that make the banzuke....

1. Takakeisho
2. Kakuryu

Edited by Sakura

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. . .  and all drink the same sake?

1. Takakeisho
2. Tochinoshin

 

 

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1.takayasu

2.kakuryu

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Posted (edited)

1. Takakeisho
2. Goeido

Edited by Gurowake

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Posted (edited)

1. Goeido

2. Takayasu

Edited by WAKATAKE

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D1 - Takayasu

D2 - Kakuryu

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Posted (edited)

Given the Takakeisho news, I get on the Takayasu train and off the Kakuryu one.

1. Takayasu 2. Hakuho 

This supersedes an earlier entry.

Edited by Ryoshishokunin

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1. Takayasu
2. Kakuryu

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agree with the need for adjustment dueto TKS‘s smart oyakata

day 1: Takayasu

day 2: Kakuryu

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Posted (edited)

Then we must change!

Day 1 - Goeido
Day 2 - Tochinoshin

Edited by Profomisakari

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The only surprise for me was how many players thought Takakeisho's kyujo would change anything for Hokutofuji.

Sakura (2-0)
Gurowake (2-0)
Jakusotsu (2-0)
kuroimori (2-0)
chishafuwaku (2-0)
orandashoho (2-0)
Tenshinhan (2-0)
shimodahito (2-0)
Andonishiki (2-0)
ChickyStarr (2-0)
Hakuhonofan (2-0)
Ryoshishokunin (1-1)
Umizoi (0-0-2)
Profomisakari (0-2)
WAKATAKE (0-2)
Jaakunakunshu (0-0-2)
The Kyokai (0-2)
Jejima (kosho)

Hokutofuji's aites: 1. Takayasu, 2. Kakuryu

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