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Achiyama

THE UNDERDOG GAME (TUG) - RULES

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The Underdog Game (TUG)
Rules

Deadline

The deadline is 15:00 JST every day.

The gamers can change their picks as many times as they want before the deadline.

Daily Entry

This is a simple game to play:

Just chose one Underdog from Makuuchi division or a Visitor from Juryo division every day, who you think will bring you most points.

Everybody is advised to make a second choice as a BACK-UP in case the picked rikishi is involved in a FUSEN-SHO bout. Please, put the back-up pick in brackets.

Attention: The back-up pick plays ONLY if there is Fusen.

The Torikumi with the corresponding points for grab will be announced as soon as the official daily Torikumi is available. It will be posted on Sumoforum.

A link with the Entry Form will be posted on Sumoforum, or e-mailed to interested Gamers, who don’t have access to Sumoforum.

Daily Points for Grab:

  1. Basic points (BaP):

5 points will be awarded for every win by an Underdog.

  1. Rank points (RP):

  1.  Maegashira - Each rank counts for 1 (one) point:

                        M16W wins over M16E = +1 point

                   M16W wins over M15W = +2 points

                   M16W wins over M15E = +3 points

                   M16E wins over M15W = +1 point

                   M16E wins over M15E =  +2 points etc. until M1E

  1.  Juryo Spank Toy – Same as (1)

  2.  Equality of Sanyaku ranks:

                        M1E wins over either Komusubi                     2 points

                   M1E wins over either Sekiwake                     4 points

                   M1E wins over either Ozeki                          7 points

                   M1E wins over either Yokozuna                   10 points

                   Either K wins over either Sekiwake               2 points

                   Either K wins over either Ozeki                      5 points

                   Either K wins over either Yokozuna                8 points

                   Either Sekiwake wins over either Ozeki         3 points

                        Either Sekiwake wins over either Yokozuna   6 points

                   Either Ozeki wins over either Yokozuna         3 points

 

  1. Bonus Points (BoP):

 

    1.  Kinboshi (Maegashira defeats Yokozuna)                              10 points.

    2.  Ginboshi (Maegashira defeats Ozeki)                                      7 points.

    3.  Douboshi (Maegashira defeats Junior Sanyaku – K or S)         4 points.

    4.  JS-Y bonus (Junior Sanyaku - K or S defeats Yokozuna)          6 points.

    5.  JS-O bonus (Junior Sanyaku - K or S defeats Ozeki)               4 points.

    6.  O-Y bonus (Ozeki defeats Yokozuna)                                      3 points.

    7.  M13-M16 defeats M1-M4                                                       7 points.

    8.  M13-M16 defeats M5-M8                                                       5 points.

    9.  M13-M16 defeats M9-M12                                                     3 points.

    10. M9-M12 defeats M1-M4                                                         5 points.

    11. M9-M12 defeats M5-M8                                                         3 points.

    12. M5-M8 defeats M1-M4                                                           3 points.

    13. Juryo Spank Toy defeats Maegashira                                      3 points.

       

  1.  GOLDEN Bonus points (GBoP):

     

    Extra 5 points are awarded to any Gamer who is the only one to pick any winning Underdog rikishi.

Tie-breakers for ranking the gamers with the same score:

If several players have equal number of points at the end of the Basho, the following tie-breakers are in force to differentiate them:

    1.  The largest sum of the 3 best daily scores;

    2.  The largest sum of the 4 best daily scores;

    3.  The largest sum of the 5 best daily scores;

    4. The largest sum of the 6 best daily scores, etc. until breaking the tie.

Fusen

Fusen wins do NOT bring any points.

Sansho

To be in contention for a special prize, a kachi-koshi (eight wins or more) is required (Note: The only Sansho which can be awarded to MK Gamer is the Bennifuun-sho (Bad Luck Award).

Kanto-sho

The Fighting Spirit award goes to the player with the largest sum of the 3 best daily BONUS points, including the Golden bonus points, if any. In case of a tie(s), largest sum of the 4 best daily BONUS points, etc. until the ties are broken.

Gino-sho

The Technique Prize goes to the player with the largest sum of the 3 best daily TOTAL points, including the Golden bonus points, if any. In case of a tie(s), largest sum of the 4 best daily BONUS points, etc. until the ties are broken. 

Shukun-sho

The Outstanding Performance Award goes to the player with most BONUS points, including the Golden points, if any, achieved during the WHOLE basho (in case of a tie – the player(s) with least 0 points days win(s)).

Achiyama-sho (Inaugurated after 2015 Natsu Basho)

The Maverick Award for most unorthodox picks goes to the player with most GOLDEN BONUS points during the whole basho. In case of more than one Gamers – TB: The Gamer with the highest score wins.

Kaizen-sho (Inaugurated after 2015 Aki Basho)

The Improvement Award goes to the Gamer(s) who improved the most from the previous to current basho.

Kouritsu-sho (Inaugurated after 2016 Hatsu Basho)

The Efficiency Award goes to the Gamer(s) with the highest average points/day.

Koujou-sho (Inaugurated after 2016 Hatsu Basho)

The Consistency Award goes to the Gamer(s) with the highest number of scoring day. In case of more than one Gamers – TB1: The longest streak (highest number of consecutive scoring days). TB2: The second longest streak. TB3: Most total points during the basho. TB4: The higher consistency (number of scoring days durig the last 3 basho).

Kiken-sho (Inaugurated after 2017 Nagoya Basho)

The Peril Award goes to the Gamer who achieves KK with the lowest number of scoring day. In case of more than one Gamers – TB: The Gamer with the highest score wins.

Bennifuun-sho (Inaugurated after 2017 Aki Basho)

This Award can be achieved by any Gamer, who had finished with KK or MK. The Bad Luck Award will be awarded to the Gamer who thought out-of-the-box most of everybody and has missed most opportunities to score  Golden Bonus Points (the opposite of Achiyama-sho). In case of a tie(s), TB1: Who missed the GBoPs on Senshuraku; TB2: The second latest basho day etc. until the ties are broken.

Joaogyanburu-sho (Inaugurated after 2019 Nagoya Basho)

This Award can be achieved by any Gamer, who had finished with KK or MK. He must have made the “ultimate underdog pick after a true gamble”. TB1: The biggest gamble pick, resulting in Kimboshi win. TB2: If there are more than 1 (one) Kimboshi winners - the highest score wins. TB3: If more than 1 (one) Kimboshi winners have the same score, the Gamer, who achieved this score with Golden Bonus points wins. TB4: If there is no Kimboshi winner, the Gamer with the highest single day score wins. TB5: If more than one have the same top amount of points the Gamer who achieved the points with Golden Bonus points wins.

Promotion to Ozeki

  • Sanyaku rank on the recent two tournaments and at least the last one is Sekiwake.
  • Kachi-Koshi results on the recent four tournaments
  • At least one Yusho or Jun-Yusho (by kekka, not points) on the recent four tournaments
  • At least 32 kekka points on the recent three basho

Conditions of promotion are examined only by results of active tournaments, so the player will not lose his chances for the promotion if he/she has to leave out a basho because of any reason, but only if he/she previously sent a note about his/her absence.

If an ozeki gets a Make-Koshi result on a tournament, he/she will receive kadoban status for the following basho. If he/she finishes this basho with Make-Koshi, too, then he/she will lose his/her rank. Nevertheless, if he/she can get at least 10 wins on the third tournament, he/she will get his Ozeki rank back

Promotion to Yokozuna

  • Ozeki rank on the recent two tournaments
  • kachi-koshi result on the recent four tournaments
  • at least two Yusho or Jun-Yusho (by kekka, not points) on the recent four tournaments, and of those at least one Yusho or Jun-Yusho as an Ozeki
  • at least 34 kekka points on the recent three basho

Conditions of promotion are examined only by results of active tournaments, so the player will not lose his/her chances for the promotion if he/she has to leave out a basho because of any reason, but only if he/she previously sent a note about his/her absence.

Although it is not too graceful if a Yokozuna has continuously weak performances, there is no pressure on them at all, it entirely depends on their own decision if they continue playing or retire, and everybody has to respect this decision.

 

Absences

  • KOSHO - max 3 KOSHO/year, NO more than 2 (two) back-to-back KOSHO:

            Ozeki:

    • if an Ozeki declares a KOSHO status, he/she will be placed at the end of all Ozeki.

    • if more than 1 (one) Ozeki declare KOSHO status, then the “lowest” placed Ozelki on the previous Banzuke will be last etc.

       Sekiwake and Komusubi:

    • if Sekiwake or Komusubi declare a KOSHO, they will stay at the corresponding rank.
    • they can stay at the same place, or move within the rank if other rikishi have winning records and are deserving to be Sekiwake or Komusubi.
    •  
    • Maegashira:
    • If Maegashira declares a KOSHO status he/she will keep the same place as on the previous Banzuke.
    •  
  • KYUJO:

    • first absence (unannounced). The rank won’t be kept the same (usually 10 ranks demotion);

    • Second consecutive unannounced absence – Same as above;

    • Third consecutive unannounced absence results in Banzuke-gai (falling off Banzuke).

  •  
Edited by Achiyama

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