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Sakura

Break The Curse (The Nigate Game) Haru 2017

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Terunofuji, Yoshikaze, Tokushoryu

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Day 15 - Kakuryu, Yoshikaze, Tokushoryu

Edited by Achiyama

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I'm closing the entries now since Juryo has started.

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Scores after Day 15

Player Points TB
chishafuwaku 80 19
Pandaazuma 66 13
shimodahito 61 14
Randomitsuki 58 14
Achiyama 56 11
Sakura 56 9
Tenshinhan 55 13
Senkoho 54 12
Gaijingai 52 15
Shokikogi 48 15
RaeucherLax 43 11
kuroimori 40 15
Gansekiiwa 38 13
Kosimazaki 4 2

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Congratulations to YUSHO-WINNER chishafuwaku.

Pandaazuma gets the Jun-Yusho.

The other-prizes

Kanto-sho: Highest number of correct picks goes to chishafuwaku with 19.

Gino-sho: Not awarded because the forum was down for a few days. 

Shukun-sho: Highest number of points per correct pick goes to Sakura with a 6.2 average.

Kekka points calculation
 

chisafuwaku 11-4
Pandaazuma 9-6
shimodahito 8-7
Randomitsuki 8-7
Achiyama 8-7
Sakura 8-7
Tenshinhan 8-7
Senkoho 7-8
Gaijingai 7-8
Shokikogi 6-9
RaeucherLax 6-9
kuroimori 6-9
Gansekiiwa 5-10
Kosimazaki 0-15

New Banzuke (for Natsu 2017)

Sakura (Se 8-7) S Pandaazuma (Kw 9-6)
Tenshinhan (Ke 8-7) K chishafuwaku (M2e 11-4)
Achiyama (M1w 8-7) M1 Senkoho (Sw 7-8)
Gaijingai (M1e 7-8) M2 shimodahito (M4e 8-7)
Randomitsuki (M4w 8-7) M3 Ganzohnesushi (M3w KOSHO)
Shokikogi (M2w 6-9) M4 kuroimori (M3e 6-9)
RaeucherLax (Mz 6-9) M5 Gansekiiwa (Mz 5-10)
Kosimazaki (M5e 0-15) M6

 

   
Edited by Sakura
  • Like 4

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Congratulations to Chishafuwaku for the yusho! And thanks to Sakura for the nice game!

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Congrats chishafuwaku! And thanks Sakura! (Clappingwildly...)

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Thanks to @Pandaazuma, @Tenshinhan, @chishafuwaku, @Achiyama, @Senkoho, @Gaijingai, @shimodahito, @Randomitsuki,  @Shokikogi, @kuroimori, @RaeucherLax, @Rocks and @PhorCillic for playing.

I wanted to ask you all if you have any opinions on the following aspects of the rules. I want to make some changes and I would appreciate input before I make any. 

Game Play rules

As you can see from the final scores, we don't have a wide distribution. This is mostly caused by the fact that the incentive to pick certain picks far outweighs the others. Now the higher scoring points are often higher risk to pick, so it should balance out. However, sometimes there are high scoring picks that are really only medium risk and that's when we come up with more homogenous picks.

I'm wondering if we should implement something like the bonus point system in TUG. Maybe 3, 4 or 5 points if you have a unique pick per category. There are three categories (Sanyaku, M1-M8 and M9+) so that should be taken into account. A bonus point system might encourage a greater diversity of pick since the risk-reward calculations would be changed.

Special Prize rules

If we adopt the above change then I'd like to change the Gino-sho to be whomever scores the most bonus points. I'd also like to add a clause saying that you have to have a MK to receive a special prize. 

Logistical rules

I think the addition of the anonymous survey was good. It was much more time consuming to have to type the point system out twice however and I'd like to be able to only do it on the survey and post a simple link on the forum. However, if people find it very important to have the points listed on the forum as well I will keep them.

Day 15 is a problem. The torikumi comes out after I go to bed. I don't want people to miss out on a few hours of potential posting when I'm asleep. This time I asked people to post on the forum. Perhaps for anonymity I could ask the to PM me instead? Anyone got any good solutions?

Promotion rules

I don't have any promotion guidelines yet. I'm thinking for promotion to Ozeki the following

1) 33 wins over last three basho of which last two in Sanyaku. All those bahso must have a winning record.
2) 30 wins over last three basho of which last two in Sanyaku. All those bahso must have a winning record. AND a Yusho (or Jun-Yusho?) in those three.

Thanks for your feedback.

  • Like 1

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Thx to you Sakura for running this game, have to say it was really fun playing even if the suspense level while submitting the pick is not as high as when playing TUG (great game, Thx to @Achiyama for running that!) but then the chance of getting at leats a few points out of a day is bigger so here´s my two cents regarding your proposed changes:

Bonus points for high risk picks would be a good idea IMO as well as giving the Gino-sho to whomever gained the most bonus points.

I wouldn´t mind to have the picks on Surveymonkey only, sure it´s good to be able to look back on what would´ve been possible but I don´t find it that important.

Regarding the promotion to Ozeki... I think 30 in 3 basho will be hard enough to be reached... at least from my makekoshi point of view ;-)

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Absolutely love this game! I wish more played it and the TUG.

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10 hours ago, RaeucherLax said:

Thx to you Sakura for running this game, have to say it was really fun playing even if the suspense level while submitting the pick is not as high as when playing TUG (great game, Thx to @Achiyama for running that!) but then the chance of getting at leats a few points out of a day is bigger so here´s my two cents regarding your proposed changes:

Bonus points for high risk picks would be a good idea IMO as well as giving the Gino-sho to whomever gained the most bonus points.

 

It actually wouldn't be bonus points for high risk in some ways. If Rikishi A has a 8-0 record over Rikishi B then you would score 8 points for picking Rikishi B as long as Rikishi B wins. But, there would be a reason why he's 8-0. It's a high risk pick. However, it's a high reward. I'm thinking that when that 8 point pick is paired with a couple of one point picks then everyone tends to choose the same. So a unique pick on of those one-pointers could get you a lot more.

On the other hand, the high-risk high-reward strategy wasn't the effective one this time. They didn't pan out enough to win. The yusho winner chishafuwaku had a more medium-risk medium-reward approach. If my proposed bonus points system was in place he would have won by a lot more.

So maybe we don't need the bonus point system. I don't know. Maybe having a tight race instead of one or two runaway leaders like this time is a good thing. I don't honestly know. That's why I'm asking for input.

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Thanks for running the game:

On bonus points: My vote is no.   I like the tighter scoring among participants.

On logistics: either way works for me.

On promotion: make it tough - go with #1 

Thanks.

Edited by shimodahito

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12 hours ago, shimodahito said:

On promotion: make it tough - go with #1 

Thanks.

I don't think #1 is tougher.

I think it should be a MUST to have at least 1 (one) Yusho or Jun Yusho in the span of last 3, or last 4 basho

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with 33 wins, i'm confident there will be a yusho included.... that's why i think it's tougher than the 30 win option.   this is ozeki promotion.  

on the other hand a yokuzuna promotion could be an ozeki at 8-7 + 12-3 yusho + 12-3 yusho = 27 wins over 3 games...    but it's your game, so roll with the option you want.  

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14 hours ago, shimodahito said:

with 33 wins, i'm confident there will be a yusho included.... that's why i think it's tougher than the 30 win option.   this is ozeki promotion.  

on the other hand a yokuzuna promotion could be an ozeki at 8-7 + 12-3 yusho + 12-3 yusho = 27 wins over 3 games...    but it's your game, so roll with the option you want.  

What I meant is that it has to be written as a criterion to have at least 1 (one) Yusho or Jun Yusho in both options.

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