PhorCillic

[Open Alpha] Rikishi Game

Recommended Posts

1st Day torikumi announced.

http://rikishi.cba.pl/en/b3d01/

12 matches in Mz... Maybe I should set 7 days to this division too? (think about more money xd)

I get this message.....

Not Found

Apologies, but the page you requested could not be found. Perhaps searching will help.

I got the same message as Jejima.

Another thing: I saw that you added 20 Y to each stable. Thanks for the income. However, when I wanted to train one of my rikishi with the new money, the charge was double from what it told in the heya management page.

Edit: I found a link to the torikumi for day 1:

http://rikishi.cba.pl/en/basho/?b=3&d=7

Link issue fixed. Server didn't created a short.

20Y each basho is ummm... "a reward for willing to help in making\testing". For each active stable.

Training issue... I'm fighting with it. Propably bug-causing is... Demo-beya, which somehow is copying player's orders. Don't worry, I may revert that additional training - I only need information, which rikishi.

Other info

I started a poll about what to do with Mz this Basho. There are 3 options available:

- 7 day "as close as original" (wrestler fights until get 2 wins, then yasumi)

- 7 day "as close as original with qualification" (wrestler fights until get 2 wins, then... ummm... shinjo?)

- 5 day "current div rules"

- 7 day "current div rules"

Looks like some players are thinking "more bouts = more money, even if I lose all of them"

Edited by PhorCillic

Share this post


Link to post
Share on other sites

When does the day 1 action take place?

Share this post


Link to post
Share on other sites

Effort can be increased anytime, counts for next match. I published the schedule, but it will be moved by some hours (going to Germany to work 8-20 h/day transport incl.) :/

About the poll: I hope Shinjo rule will win. Some of the Mz have better skills than even mid-ranked Jk. Lol.

Edited by PhorCillic

Share this post


Link to post
Share on other sites

Mitsuya (Jejima) does not seem to have a day 2 bout.... Is that intentional?

Share this post


Link to post
Share on other sites

Kimarite crashed right after I went to work. I am fixing it right now.

Mitsuya (Jejima) does not seem to have a day 2 bout.... Is that intentional?

Jejima (1-0) Mz MITSUYA RANDONOHANA Mz (1-0) Randomitsuki

Koebatake (Kosimazaki) took a day off. Uneven number of rikishi.

Share this post


Link to post
Share on other sites

Basho has ended, banzuke was published, date has been announced.

Erm... How much the script screwed the banzuke? D:

This time I can't do much to improve the game (focusing on Engineer title) though. :/

Edited by PhorCillic

Share this post


Link to post
Share on other sites

Did the basho only last for 6 days?

Share this post


Link to post
Share on other sites

Did the basho only last for 6 days?

No.
I guess it's a bit confusing with the kekka showing only pre-bout results.

Share this post


Link to post
Share on other sites

Basho had 7 days.

Thanks for the info. I'll fix that asap.

Edited by PhorCillic

Share this post


Link to post
Share on other sites

Did the basho only last for 6 days?

No.
I guess it's a bit confusing with the kekka showing only pre-bout results.

Fixed for 'match generation site'. From D1 next basho, it should show correctly. :)

Question: What do you think about the alpha? Any ideas to improve? Any other bugs found?

  • Like 1

Share this post


Link to post
Share on other sites

Question: What do you think about the alpha? Any ideas to improve?

I think it would be nice if "my" rikishi were highlighted on the results page, similar to the banzuke page.

Share this post


Link to post
Share on other sites

Question: What do you think about the alpha? Any ideas to improve? Any other bugs found?

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

Ganzohnesushi

Share this post


Link to post
Share on other sites

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Share this post


Link to post
Share on other sites

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)

Share this post


Link to post
Share on other sites

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Current scheme: Win > Loss = Win in lower division etc.

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers:

- ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level

- Age will matter propably in Dec or even in new year.

- Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon)

And May is... difficult for me. Engineer Work Deadline. :/

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)
Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P

Share this post


Link to post
Share on other sites

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Current scheme: Win > Loss = Win in lower division etc.

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers:

- ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level

- Age will matter propably in Dec or even in new year.

- Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon)

And May is... difficult for me. Engineer Work Deadline. :/

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)
Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P

That´s right. I spent 2 EP to end Mitsuya´s streak..... And it worked!!!!

Share this post


Link to post
Share on other sites

That doesn't explain his success. I spent EP's every day but the resukt was still bad.

Ganzohnesushi

Share this post


Link to post
Share on other sites

Correct me, if I am wrong:

The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...).

So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B).

It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi.

So you know, if you went „lucky“ or „unlucky“ with win/loss on that Day.

Share this post


Link to post
Share on other sites

Correct me, if I am wrong:

Okay.

The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...).

Yup

So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B).

Well, yes

It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi.

pre-bout: without Effort.

post-bout: with all values.

Okay, It should appear in simple way in April Basho D7 and newer. Just give me time to code :)

Edited by PhorCillic

Share this post


Link to post
Share on other sites

I'm still clueless about the strength of my Rikishi. Which value is better? 1 or 3? It is extremely difficult to play a game where the rules and explanation behind is not sufficient. And I'm not used to losing ;-)

Ganzohnesushi

Share this post


Link to post
Share on other sites

the more you have, the better you are. Today I may bring more info, with some good news

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now