PhorCillic 51 Posted April 17, 2015 (edited) 1st Day torikumi announced. http://rikishi.cba.pl/en/b3d01/ 12 matches in Mz... Maybe I should set 7 days to this division too? (think about more money xd) I get this message.....Not FoundApologies, but the page you requested could not be found. Perhaps searching will help. I got the same message as Jejima. Another thing: I saw that you added 20 Y to each stable. Thanks for the income. However, when I wanted to train one of my rikishi with the new money, the charge was double from what it told in the heya management page. Edit: I found a link to the torikumi for day 1: http://rikishi.cba.pl/en/basho/?b=3&d=7 Link issue fixed. Server didn't created a short. 20Y each basho is ummm... "a reward for willing to help in making\testing". For each active stable. Training issue... I'm fighting with it. Propably bug-causing is... Demo-beya, which somehow is copying player's orders. Don't worry, I may revert that additional training - I only need information, which rikishi. Other info I started a poll about what to do with Mz this Basho. There are 3 options available: - 7 day "as close as original" (wrestler fights until get 2 wins, then yasumi) - 7 day "as close as original with qualification" (wrestler fights until get 2 wins, then... ummm... shinjo?) - 5 day "current div rules" - 7 day "current div rules" Looks like some players are thinking "more bouts = more money, even if I lose all of them" Edited April 17, 2015 by PhorCillic Share this post Link to post Share on other sites
Jejima 1,314 Posted April 18, 2015 When does the day 1 action take place? Share this post Link to post Share on other sites
PhorCillic 51 Posted April 18, 2015 (edited) Effort can be increased anytime, counts for next match. I published the schedule, but it will be moved by some hours (going to Germany to work 8-20 h/day transport incl.) :/ About the poll: I hope Shinjo rule will win. Some of the Mz have better skills than even mid-ranked Jk. Lol. Edited April 18, 2015 by PhorCillic Share this post Link to post Share on other sites
Jejima 1,314 Posted April 20, 2015 Mitsuya (Jejima) does not seem to have a day 2 bout.... Is that intentional? Share this post Link to post Share on other sites
Golynohana 316 Posted April 20, 2015 ... and the kimarite is missing :-) Share this post Link to post Share on other sites
PhorCillic 51 Posted April 20, 2015 Kimarite crashed right after I went to work. I am fixing it right now. Mitsuya (Jejima) does not seem to have a day 2 bout.... Is that intentional? Jejima (1-0) Mz MITSUYA RANDONOHANA Mz (1-0) Randomitsuki Koebatake (Kosimazaki) took a day off. Uneven number of rikishi. Share this post Link to post Share on other sites
PhorCillic 51 Posted April 27, 2015 (edited) Basho has ended, banzuke was published, date has been announced. Erm... How much the script screwed the banzuke? D: This time I can't do much to improve the game (focusing on Engineer title) though. :/ Edited April 27, 2015 by PhorCillic Share this post Link to post Share on other sites
Jejima 1,314 Posted April 27, 2015 Did the basho only last for 6 days? Share this post Link to post Share on other sites
Randomitsuki 2,768 Posted April 27, 2015 Did the basho only last for 6 days? No. Share this post Link to post Share on other sites
Jakusotsu 5,815 Posted April 27, 2015 Did the basho only last for 6 days? No. I guess it's a bit confusing with the kekka showing only pre-bout results. Share this post Link to post Share on other sites
PhorCillic 51 Posted April 27, 2015 (edited) Basho had 7 days. Thanks for the info. I'll fix that asap. Edited April 27, 2015 by PhorCillic Share this post Link to post Share on other sites
PhorCillic 51 Posted April 29, 2015 Did the basho only last for 6 days? No. I guess it's a bit confusing with the kekka showing only pre-bout results. Fixed for 'match generation site'. From D1 next basho, it should show correctly. :) Question: What do you think about the alpha? Any ideas to improve? Any other bugs found? 1 Share this post Link to post Share on other sites
Jakusotsu 5,815 Posted April 30, 2015 Question: What do you think about the alpha? Any ideas to improve?I think it would be nice if "my" rikishi were highlighted on the results page, similar to the banzuke page. Share this post Link to post Share on other sites
PhorCillic 51 Posted April 30, 2015 Wait, they are highlited already... Another bug to fix :) Share this post Link to post Share on other sites
Ganzohnesushi 507 Posted April 30, 2015 Question: What do you think about the alpha? Any ideas to improve? Any other bugs found? I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc. Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible. Ganzohnesushi Share this post Link to post Share on other sites
Randomitsuki 2,768 Posted April 30, 2015 While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio. Share this post Link to post Share on other sites
Jakusotsu 5,815 Posted April 30, 2015 Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.That's easy to explain: You always suck at games dependent on luck. (Neener, neener...) Share this post Link to post Share on other sites
PhorCillic 51 Posted April 30, 2015 While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.Current scheme: Win > Loss = Win in lower division etc. I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers: - ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level - Age will matter propably in Dec or even in new year. - Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon) And May is... difficult for me. Engineer Work Deadline. :/ Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P Share this post Link to post Share on other sites
mischashimaru 3 Posted May 1, 2015 While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.Current scheme: Win > Loss = Win in lower division etc.I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers:- ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level - Age will matter propably in Dec or even in new year. - Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon) And May is... difficult for me. Engineer Work Deadline. :/ Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P That´s right. I spent 2 EP to end Mitsuya´s streak..... And it worked!!!! Share this post Link to post Share on other sites
Ganzohnesushi 507 Posted May 1, 2015 That doesn't explain his success. I spent EP's every day but the resukt was still bad. Ganzohnesushi Share this post Link to post Share on other sites
mischashimaru 3 Posted May 2, 2015 Correct me, if I am wrong: The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...). So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B). It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi. So you know, if you went „lucky“ or „unlucky“ with win/loss on that Day. Share this post Link to post Share on other sites
PhorCillic 51 Posted May 2, 2015 (edited) Correct me, if I am wrong:Okay. The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...).Yup So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B).Well, yes It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi.pre-bout: without Effort. post-bout: with all values. Okay, It should appear in simple way in April Basho D7 and newer. Just give me time to code :) Edited May 2, 2015 by PhorCillic Share this post Link to post Share on other sites
PhorCillic 51 Posted May 8, 2015 "Our" Natsu Basho D1 torikumi announced. http://rikishi.cba.pl/b4d01/ Also, each stable got some yen (25 this time + those from awards). Additional Mz Matchmaking (if needed) will be in Sunday. Share this post Link to post Share on other sites
Ganzohnesushi 507 Posted May 8, 2015 I'm still clueless about the strength of my Rikishi. Which value is better? 1 or 3? It is extremely difficult to play a game where the rules and explanation behind is not sufficient. And I'm not used to losing ;-) Ganzohnesushi Share this post Link to post Share on other sites
PhorCillic 51 Posted May 8, 2015 the more you have, the better you are. Today I may bring more info, with some good news Share this post Link to post Share on other sites