Jump to content

Recommended Posts

Posted (edited)

1st Day torikumi announced.

http://rikishi.cba.pl/en/b3d01/

12 matches in Mz... Maybe I should set 7 days to this division too? (think about more money xd)

I get this message.....

Not Found

Apologies, but the page you requested could not be found. Perhaps searching will help.

I got the same message as Jejima.

Another thing: I saw that you added 20 Y to each stable. Thanks for the income. However, when I wanted to train one of my rikishi with the new money, the charge was double from what it told in the heya management page.

Edit: I found a link to the torikumi for day 1:

http://rikishi.cba.pl/en/basho/?b=3&d=7

Link issue fixed. Server didn't created a short.

20Y each basho is ummm... "a reward for willing to help in making\testing". For each active stable.

Training issue... I'm fighting with it. Propably bug-causing is... Demo-beya, which somehow is copying player's orders. Don't worry, I may revert that additional training - I only need information, which rikishi.

Other info

I started a poll about what to do with Mz this Basho. There are 3 options available:

- 7 day "as close as original" (wrestler fights until get 2 wins, then yasumi)

- 7 day "as close as original with qualification" (wrestler fights until get 2 wins, then... ummm... shinjo?)

- 5 day "current div rules"

- 7 day "current div rules"

Looks like some players are thinking "more bouts = more money, even if I lose all of them"

Edited by PhorCillic
Posted (edited)

Effort can be increased anytime, counts for next match. I published the schedule, but it will be moved by some hours (going to Germany to work 8-20 h/day transport incl.) :/

About the poll: I hope Shinjo rule will win. Some of the Mz have better skills than even mid-ranked Jk. Lol.

Edited by PhorCillic
Posted

Kimarite crashed right after I went to work. I am fixing it right now.

Mitsuya (Jejima) does not seem to have a day 2 bout.... Is that intentional?

Jejima (1-0) Mz MITSUYA RANDONOHANA Mz (1-0) Randomitsuki

Koebatake (Kosimazaki) took a day off. Uneven number of rikishi.

Posted (edited)

Basho has ended, banzuke was published, date has been announced.

Erm... How much the script screwed the banzuke? D:

This time I can't do much to improve the game (focusing on Engineer title) though. :/

Edited by PhorCillic
Posted

Did the basho only last for 6 days?

No.
I guess it's a bit confusing with the kekka showing only pre-bout results.

Fixed for 'match generation site'. From D1 next basho, it should show correctly. :)

Question: What do you think about the alpha? Any ideas to improve? Any other bugs found?

  • Like 1
Posted

Question: What do you think about the alpha? Any ideas to improve?

I think it would be nice if "my" rikishi were highlighted on the results page, similar to the banzuke page.
Posted

Question: What do you think about the alpha? Any ideas to improve? Any other bugs found?

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

Ganzohnesushi

Posted

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Posted

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)
Posted

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Current scheme: Win > Loss = Win in lower division etc.

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers:

- ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level

- Age will matter propably in Dec or even in new year.

- Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon)

And May is... difficult for me. Engineer Work Deadline. :/

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)
Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P
Posted

While I can understand that you don't want to disclose the entire game mechanics, at least some more information about the income possibilities would be appreciated. From what I gather, a win in mae-zumo gives 2 yen, a loss gives 1 yen. How about higher divisions? Without some information, it is impossible to assess a cost-benefit ratio.

Current scheme: Win > Loss = Win in lower division etc.

I guess the rules page should be updated. Rules page simply says that wrestler result depends on: training level, potential, age, effort, type and (very little) luck. Please describe more precisely. To be honest I even don't know whether value 1 for strength is better than 3. And please mention the scheme Mass < Strenght < Technique < Mass somewhere. And how do I know how old my Rikishi are? Please mention costs for creating new Rikishi etc.

I need a new keyboard and more time this month then. And (maybe) a translator/help PL-EN. Quick answers:

- ATM I am trying to achieve system, where, for example T1+L10 = T5+L8. T - Talent, L - Level

- Age will matter propably in Dec or even in new year.

- Creation: 10Y for random Japanese. 15Y for random Gaijin (Only difference in stats: Talent 3-5, 1 per Stable, soon)

And May is... difficult for me. Engineer Work Deadline. :/

Moreover I'm a bit disappointed about my result. My two wrestlers both finished 3-4, that's a combined 6-8 though I spent my whole budget for training. How can it be that e.g. Mischashimaru who even created 3 Rikishi in Hessian-Beya with the same Budget was able to finish KK with all 3 Rikishi achieving a combined 13-8? Would like to understand how this is possible.

That's easy to explain: You always suck at games dependent on luck. (Neener, neener...)
Not quite. Propably Effort. I saw Mischa daily on the page and I am sure he spent most Mischashimaru's EP to break Mitsuya's streak. :P

That´s right. I spent 2 EP to end Mitsuya´s streak..... And it worked!!!!

Posted

Correct me, if I am wrong:

The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...).

So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B).

It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi.

So you know, if you went „lucky“ or „unlucky“ with win/loss on that Day.

Posted (edited)

Correct me, if I am wrong:

Okay.

The result for each Fight on each Day is depending on Rikishi´s Type, Talent, Level, Effort and Luck (maybe more, for example current winning/losing-streak and so on...).

Yup

So for Each bout their should exist a chance of winning for each Rikishi (for example 80% for Rikishi A and 20% for Rikishi B).

Well, yes

It would be nice, if everyone could see (on Results-Page, after the Bout) the percentage distribution to win the Bout for each Rikishi.

pre-bout: without Effort.

post-bout: with all values.

Okay, It should appear in simple way in April Basho D7 and newer. Just give me time to code :)

Edited by PhorCillic
Posted

I'm still clueless about the strength of my Rikishi. Which value is better? 1 or 3? It is extremely difficult to play a game where the rules and explanation behind is not sufficient. And I'm not used to losing ;-)

Ganzohnesushi

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...