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chishafuwaku

Bout Time Haru 15

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Hello everyone

Welcome to the second edition of this game with NEW RULES, SIMPLE RULES

Basically the goal is to predict the daily time in seconds of a single match regardless of the winner.

I will use the numbers (rounded) post by Akinomaki

(Hope you can continue provide us the data. Thank you in advance)

Choice of the Daily Bout:

Every day we choose the Bout with the Maegashira(day)East

So, day1 with M1e, day2 with with M2e, and so on...

If he cannot fight, we choose for the daily bout his ranking partner.

(for example in day 6, bout with Kaisei instead of bout with Aminishiki)

If this is not possible for the same reason, we will choose the sekitori with rank west above. M6w in the example, if not possible, M5w and so on...

Fusen bouts:

Our daily prediction applies to the alternative combat.


RULES

  • Every day you post here, in the forum, your prediction (in seconds) for the daily bout
  • There´s no limitation to the number of times you use the same number (NEW)
  • You should indicate which number do you want for a default bet (used when you cannot make your entry) (NEW). If you don´t, you lose that day.
  • Default pick: max 5 times for absent daily bets (but not more than 3 days in a row) (NEW)
  • Daily Victory:

Every day, the differences between predictions and real bout time will be ordered.

Then, the players will be divided into two groups:

Smaller differences have daily victory

Larger differences have daily defeat
(Detailed way to find the two groups will be found in the following post)

  • Yusho: Who has the most wins take it

(Detailed way to resolve ties will be found in the following post)


Sansho:
(at least 8-7)

Shukun-sho: Most bull-eyes. If tie, most one differences, if tie most two differences, if tie all win.
Gino-sho: Smallest sum of all orders. If tie all win.
Kanto-sho: Greatest average of orders (only days with victory), If tie all win

Do not forget that this game will only exist as long as bout times are supplied by Akinomaki

So one more reason to play

Good luck to everyone

chishafuwaku

Edited by chishafuwaku

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DAILY VICTORY OR LOSS

Use the median of the differences (ordered)

EVEN NUMBER OF PLAYERS

1) All differences are not equal to the median

Player

Diff

Result

A

0

Win

B

1

Win

C

2

Win

D

3

Loss

E

4

Loss

F

4

Loss

Median

2,5

Difference smaller than median = WIN

Difference higher than median = LOSS

2) Some differences equal to the median

a) More differences higher than median

Player

Diff

Result

Result

A

0

Win

B

2

Win

C

2

Win

D

2

Win

E

3

Loss

F

4

Loss

Median

2

Difference equal to the median = WIN

b) More differences smaller than median

Player

Diff

Result

Result

A

0

Win

B

1

Win

C

2

Loss

D

2

Loss

E

2

Loss

F

4

Loss

Median

2

Difference equal to the median = LOSS

c) Differences higher than median = Differences smaller than median

Player

Diff

Result

Result

A

0

Win

B

1

Win

C

2

?

D

2

?

E

3

Loss

F

3

Loss

Median

2

The first time this happens, we grant victory (KEY = 0, see below)

We are left with one more victory than it should be (4 versus 3), for each pair of occurrences.

Let us call this KEY. In this example KEY = 1

Next time, everyone will lose, but the new KEY = 1- number of pairs.

In Short:

Positive KEY = All lose
KEY not positive = All Win

ODD NUMBER OF PLAYERS

1) All differences are not equal to the median

IMPOSSIBLE

2) Some differences equal to the median

a) More differences higher than median

Player

Diff

Result

Result

A

0

Win

B

1

Win

C

2

Win

D

2

Win

E

3

Loss

F

4

Loss

G

4

Loss

Median

2

Difference equal to the median = WIN

b) More differences smaller than median

Player

Diff

Result

Result

A

0

Win

B

0

Win

C

1

Win

D

2

Loss

E

2

Loss

F

3

Loss

G

4

Loss

Median

2

Difference equal to the median = LOSS

c) Differences higher than median = Differences smaller than median

Player

Diff

Result

Result

A

0

Win

B

0

Win

C

1

Win

D

2

?

E

3

Loss

F

4

Loss

G

4

Loss

Median

2

The first time this happens, we grant victory (KEY = 0)

We are left with one more victory than loss (4 versus 3). New KEY = 1

If we had more ties, we are left with one more victory than loss plus one more victory than it should be

If 3 ties (5 versus 2) we get KEY = 2 (1 + 1 pair of ocurrences)

If 5 ties (6 versus 1) we get KEY = 3 (1 + 2 pairs of ocurrences)

And so on...

Next time, everyone will lose, but the new KEY = ancient KEY - ( 1+ number of pairs of occurrences).

YUSHO TIE-BREAK

1) Higher standard deviation

In this basho I will continue to choose the standard deviation, because this gives us a measure to see if the input values are more concentrated or more dispersed.

A low standard deviation indicates that the data tend to be very close to the mean.
A high standard deviation indicates that the data are spread out over a large range of values.

This is to counter those who want to repeat daily entries and award the variability of bets.

if tie (highly unlikely) than
2) Higher Shukun
3) Higher Gino
4) Higher Kanto
5) Higher Banzuke

chishafuwaku

Edited by chishafuwaku

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BANZUKE HARU 2015

EAST WEST
Tsukiko (13-2 YSG) M1 Mmikasazuma (12-3 J)
chishafuwaku (10-5) M2 Tenshinhan (9-6)
Ayagawa (9-6) M3 orandashoho (9-6)
Profomisakari (9-6 K) M4 Senkoho (8-7)
Ganzohnesushi (6-9) M5 Jakusotsu (6-9)
kuroimori (5-10) M6 Andonishiki (5-10)
shimodahito (5-10) M7 Susanoo (4-11)
Shokikogi (4-7-4) M8 Wamahada (4-11)

Green are registered. Thank you

chishafuwaku

Edited by chishafuwaku

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Final Standings:

Shikona

D1

D2

D3

D4

D5

D6

D7

D8

D9

D10

D11

D12

D13

D14

D15

SCORE

Y_TIE

chishafuwaku

1

0

1

0

1

1

1

0

1

1

1

1

1

1

0

11-4

1,552

Pitinosato

1

0

1

1

0

1

0

0

1

0

1

1

1

1

1

10-5

1,502

shimodahito

1

1

1

1

0

1

1

1

0

1

0

1

0

1

0

10-5

1,407

kuroimori

0

0

1

0

1

0

1

1

0

1

1

1

1

1

0

9-6

3,089

Ayagawa

1

1

1

0

0

1

0

0

1

1

1

0

1

0

1

9-6

2,44

orandashoho

1

0

1

0

1

1

0

0

1

0

1

0

1

1

1

9-6

1,885

Jakusotsu

1

1

0

1

0

1

1

1

1

0

0

1

0

1

0

9-6

1,87

Shokikogi

0

1

0

1

0

1

1

1

0

0

1

0

1

1

8-6-1

2,555

Profomisakari

1

1

0

1

0

1

0

0

0

1

1

0

1

0

1

8-7

1,897

ScreechingOwl

1

1

1

0

0

1

1

0

1

0

0

0

1

1

0

8-7

1,06

Chisaiyama

1

0

1

1

0

0

1

0

0

1

0

1

1

0

0

7-8

1,799

Taka

1

0

0

0

0

1

1

1

0

1

1

0

1

0

0

7-8

1,534

Pandaazuma

0

0

0

0

1

0

1

1

0

0

1

1

0

0

1

6-9

8,026

Susanoo

0

0

1

1

1

0

1

1

0

0

1

0

0

0

0

6-9

6,181

Achiyama

0

0

0

1

0

1

0

1

0

0

0

1

1

0

1

6-9

2,586

Holleshoryu

0

1

1

1

0

0

0

0

1

1

0

0

1

0

0

6-9

1,988

Senkoho

1

0

1

0

0

1

1

0

1

0

0

0

0

0

1

6-9

1,457

Tenshinhan

1

0

0

0

1

1

0

0

1

0

0

0

0

1

0

5-10

1,915

Andonishiki

0

1

0

1

1

0

0

0

3-5-7

2,722

Tsunamiko

0

1

0

1

1

0

0

0

3-5-7

1,885

chishafuwaku

Edited by chishafuwaku

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Sansho Standings:

Shukun-sho: chishafuwaku and Pitinosato

Gino-sho: chishafuwaku

Kanto-sho: Jakusotsu

chishafuwaku

Edited by chishafuwaku

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Registration

Shikona

Default Bet

1

chishafuwaku

6

2

kuroimori

7

3

Profomisakari

8

4

orandashoho

6

5

Tenshinhan

9

6

Ayagawa

7

7

Jakusotsu

7

8

Senkoho

6

9

Taka

6

10

Pandaazuma

7

11

Achiyama

8

12

Susanoo

9

13

Tsunamiko

9

14

Hollesshoryu

9

15

Shimodahito

13

16

Andonishiki

8

17

Chisaiyama

8

18

Pitinosato

5

19

ScreechingOwl

7

20

Shokikogi

8

chishafuwaku

Edited by chishafuwaku
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BOUT TIME DAY 1

M1e Tochiozan vs Kisenosato

Deadline 15:00 JST (8 March 2015)

chishafuwaku

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Compared to last tournament are missing :-(

Tsukiko

Mmikasazuma
Ganzohnesushi

Andonishiki
shimodahito

Susanoo
Shokikogi

Wamahada

And we have no one new :-( , so far

chishafuwaku

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Day 1: 6 seconds

Default: 6 seconds

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Day 1: 13 s

Default: 8 s

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