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Randomitsuki

Natsu 2012 Masters Results and World Championship Standings

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Hiya!

The Superbanzuke Stuff has been updated by yours truly.

First of all, let me repeat that from next basho on Turn The Tide will be a member of the Superbanzuke circuit.

The Superbanzuke Home Page has already linked to this great new game (and if someone wants to create a better "logo" for the game, please send it out to me).

Up next: the Natsu Masters. Here is the report from the corresponding Masters Website (just in case that you dislike reading Websites):

The race for the Green Mawashi was almost as exciting as the real thing. The similarities are eerie. We had two players battling it out in a kind of kettei-sen: a long-time gaming veteran (Leonishiki) facing against a young up-and-comer (nomadwolf). Needless to say, the veteran had the upper hand. Congrats to Leonishiki for winning his third Green Mawashi (the first one was in 2002). The Spanish Lion performed among the top 5 in several games, and this was trumped by a yusho in ISP (thanks to the new tie-breaker). His lead over nomadwolf was only by 0.75 points making it one of the closest Masters deciders ever.

Typically, the shukun-sho is awarded to the player with the most yusho. But in light of losing out to Leonishiki so closely, the award goes out to nomadwolf (yusho in Oracle, jun-yusho in UDH). It's already his second shukun-sho in three tournaments!

The gino-sho is awarded to long time player (and first time sansho winner) Gernobono. He won a yusho in the daily game Bench Sumo, and in the pre-basho game RotoSumo.

Another late sansho debutant is veteran Takanorappa who receives the kanto-sho for finishing among the top 10 in seven different games.

Congratulations to all the winners!

Related news that cannot be found on the Website:

Leonishiki celebrated his second ISP yusho.

Itachiyama had his second GTB yusho.

Kawaji had his(?) second yusho in Norizo Cup.

Hokuro won the Sumo Game Makuuchi yusho for the second time.

Ganzohnesushi will be happy with his second Toto yusho.

Mariohana won his second Salarycap Sumo yusho.

Marihime won a record third yusho in Paper Oyakata already. She(?) had her(?) first POG yusho back in 2000!

And Gernobono rounds out the multiples by having his fourth Bench Sumo Makuuchi yusho already.

And finally, the World Championship Standings have been updated.

Thanks to his fantastic performance in Natsu (and before), nomadwolf stole the lead from Taka.

Pandaazuma now sits comfortably in third place while Ganzohnesushi advances to fourth place.

From the quartet of players who dominated the last two World Championships, Susanoo is the most successful so far in 5th place.

Keep on gaming!

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First of all, let me repeat that from next basho on Turn The Tide will be a member of the Superbanzuke circuit.

Wow, that was quick. Thank you, Sir! (I am not worthy...)

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Thanks for all your (speedy!) work Randomitsuki (Showing respect...)

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chief random, in the world championship spot 71 (well...),

there seems to be a miscalc: 15.2 + 3 = 16.2 ?

thx for checkin ;-)

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chief random, in the world championship spot 71 (well...),

there seems to be a miscalc: 15.2 + 3 = 16.2 ?

I think the ISP score is supposed to be 10.20, not 12.20 points.

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chief random, in the world championship spot 71 (well...),

there seems to be a miscalc: 15.2 + 3 = 16.2 ?

thx for checkin ;-)

Oh yeah, the bug that bugs me.

Explaining this makes for a long story, but suffice it to say that it had to with the 5-way ISP yusho in Haru Basho that was not recognized for the yusho count in the Excel macros that I use. So I invented a short-cut, but this backfired. I just had a new idea on how to display both the points and the yusho counter correctly. I'll implement it tomorrow and tell you if it worked.

In any case, your real score is 16.2 points.

Edited by Randomitsuki

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Well, finding a better solution was much easier than I thought.

It's corrected now (don't forget to hit F5 if the old results are still shown).

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So, the Makushita Game -- which at least one correspondent believes is the best and only true test of sumo gaming -- doesn't even count in your stupid rankings?

As much as I would like to agree with you,I suspect you need a few more players to qualify....

I would guess you need at least 42 players(A full Makunouchi division)

TTT already has over 50 players...

I also seem to recall Randomitsuki saying the SB needs more dailly games...

The last two Oddsumo and TT are daily games..

I must admit I dont play Makushita game because I know very little about sumo below Juryo...(I dont know much above it either;-) )

I dont play Pick the yusho winners for the same reason...

Edited by Fujisan

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And finally, the World Championship Standings have been updated.

Thanks to his fantastic performance in Natsu (and before), nomadwolf stole the lead from Taka.

Pandaazuma now sits comfortably in third place while Ganzohnesushi advances to fourth place.

From the quartet of players who dominated the last two World Championships, Susanoo is the most successful so far in 5th place.

Keep on gaming!

And 2009 world champion Fujisan is creeping closer to his old position.......

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Well done to Leonishiki and Nomadwolf for taking the lead in the World Championship. Didn't expect Taka's lead to be overturned until at least September, if ever.

Has someone ever won a World Championship without winning a green mawashi that year? Nomad has come very close twice now!

Also, there's a massive imbalance between Nomad's daily and pre-basho game scores. He seems to love Salarycap anyway!

Thanks as always, Rando.

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Has someone ever won a World Championship without winning a green mawashi that year? Nomad has come very close twice now!

Yes,Me...

In fact I have NEVER won a green mawashi..

Best I managed was 2nd that year.....

Did you forget the PM I sent telling you that? Nevermind,I forgive you..

Edited by Fujisan

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thanks for the superfast reply !

good to read u guys talking about the Green Mawashi while still wondering how to get into sb-makuuchi ;-)

you are all HEROs of the cyber-sumo-world, the best place to forget about reality and work for a few hours.

I like game #20 added to sb, that should add further poplularity to ttt in July.

But we should really all try to recruit young players to fill at least juryo and also upper makushita and get to 100 players.

hope to see some of you end of August in Stuttgart at the annual meeting of cyber rikishi organized on the Deutsche Sumo Tipspiel page.

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Has someone ever won a World Championship without winning a green mawashi that year? Nomad has come very close twice now!

Yes,Me...

In fact I have NEVER won a green mawashi..

Best I managed was 2nd that year.....

Did you forget the PM I sent telling you that? Nevermind,I forgive you..

Tempted to write TROLL, but this is not ST!

For some reason that information completely passed me by. By the way, I was amazed to see that you had dropped to Juryo on the Superbanzuke. I don't doubt you'll be back soon though with your recent improvement.

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thanks for the superfast reply !

good to read u guys talking about the Green Mawashi while still wondering how to get into sb-makuuchi ;-)

you are all HEROs of the cyber-sumo-world, the best place to forget about reality and work for a few hours.

I like game #20 added to sb, that should add further poplularity to ttt in July.

But we should really all try to recruit young players to fill at least juryo and also upper makushita and get to 100 players.

hope to see some of you end of August in Stuttgart at the annual meeting of cyber rikishi organized on the Deutsche Sumo Tipspiel page.

Yeah, glad TTT has come in. It's a great game. I'm personally happy to have finished fifth in the first official basho as it will probably give me my fastest ever rise to M1 in an SB (assuming there are two sekiwake and komusubi (and no ozeki) on the upcoming first banzuke).

Regarding Stuttgart...I had no idea there was an annual meeting for gaming geeks. Good idea - it would be nice to meet my cyber opponents in person someday. As I live in Japan, many are likely to come here to see the sumo, but even then meeting often proves difficult due to other commitments. Maybe we should have some cross-forum annual gamers convention. Not many would be able to attend, of course, but even if it's just a few, that would be a laugh.

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(assuming there are two sekiwake and komusubi (and no ozeki) on the upcoming first banzuke)

Correct. I'm only watiting for Doitsuyama to set up the Banzuke page before announcing it.

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What has made TTT qualified for SB, while having Maegashira Game still in the dark?

Participation? History? Some rules issue? Quality of the game?

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For some reason that information completely passed me by. By the way, I was amazed to see that you had dropped to Juryo on the Superbanzuke. I don't doubt you'll be back soon though with your recent improvement.

Thanks for the vote of confidence...

With a certain return to Makunouchi in Bench sumo next time and good results in Juryo game and Rotosumo which may lead to top flight returns in the coming bashos I think you maybe right..

I still have my eye on regaining my "Top union Jack flyer" spot that some upstart called Simon took from me..;-)

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What has made TTT qualified for SB, while having Maegashira Game still in the dark?

Participation? History? Some rules issue? Quality of the game?

Eh, well... Somehow I knew that this question was coming - not that it isn't a good question. :-)

I actually considered including Maegashira Game for the Superbanzuke Circuit, and I played it for one or two bashos. But quite frankly, I did not find it really compelling. The concept is interesting, but in fact 80% of players seem to pick one of the last three Maegashira bouts, thereby seriously limiting the scope of the game. However, if there is someone who can really convince me of the merits of the game, I might reconsider.

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The concept is interesting, but in fact 80% of players seem to pick one of the last three Maegashira bouts, thereby seriously limiting the scope of the game.

A quite intriguing phenomenon, isn't it? Back when the game was young and not automated (i.e. email based), the range of picks was much wider despite having much less players. The "last-three-bouts" syndrome has since become the most attractive (literally) option, obeying some kind of group dynamics turned static.

But then again, ISP has an even narrower scope and its inclusion in the super banzuke has never been in doubt.

(I'm not making a point here for of against Maegashira Game, just saying...)

Edited by Jakusotsu

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What has made TTT qualified for SB, while having Maegashira Game still in the dark?

Participation? History? Some rules issue? Quality of the game?

Eh, well... Somehow I knew that this question was coming - not that it isn't a good question. :-)

I actually considered including Maegashira Game for the Superbanzuke Circuit, and I played it for one or two bashos. But quite frankly, I did not find it really compelling. The concept is interesting, but in fact 80% of players seem to pick one of the last three Maegashira bouts, thereby seriously limiting the scope of the game. However, if there is someone who can really convince me of the merits of the game, I might reconsider.

I think it's a great game with great strategy. Didn't know that there was an "I don't really like the game and how it's played" clause when deciding if a game was worthy or not of being included in the SB. I thought the criteria was pretty straightforward..

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I actually considered including Maegashira Game for the Superbanzuke Circuit, and I played it for one or two bashos. But quite frankly, I did not find it really compelling. The concept is interesting, but in fact 80% of players seem to pick one of the last three Maegashira bouts, thereby seriously limiting the scope of the game. However, if there is someone who can really convince me of the merits of the game, I might reconsider.

So if you dont like the game it doesn't go in the SB?

I say Maegashira game is a lot more compelling than TTT....

Anybody else agree?

Edit...

I see me and Kintamayama had the same point...

Edited by Fujisan

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The concept is interesting, but in fact 80% of players seem to pick one of the last three Maegashira bouts, thereby seriously limiting the scope of the game.

A quite intriguing phenomenon, isn't it? Back when the game was young and not automated (i.e. email based), the range of picks was much wider despite having much less players. The "last-three-bouts" syndrome has since become the most attractive (literally) option, obeying some kind of group dynamics turned static.

As a new player of the Maegashira game I have never noticed nor used the last 3 maegashira bouts in my selections as a matter of course..

So its news to me...

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I still have my eye on regaining my "Top union Jack flyer" spot that some upstart called Simon took from me.. ;-)

Sorry to nitpick Fujisan, but my OCD compels me to point out that it's only a "Jack" when flown from a ship. Otherwise it's the Union Flag.

Hopefully, in a couple of years all the blue will have gone from it and a new name will be needed!

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What has made TTT qualified for SB, while having Maegashira Game still in the dark?

Participation? History? Some rules issue? Quality of the game?

I stopped playing this game when they switched to averages for banzuke calculation rather than just straightforward and simple win/loss numbers.

Just my oar in.

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