Nantonoyama

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About Nantonoyama

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    Makushita

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    Isegahama

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  1. This May sound familiar- GTB

    Looks like a middle-ish 53 for me this time. Hope to be on the right side of the KK MK line
  2. Doreen Simmons' Passing

    This is a very sad news. She was for sure a very respected lady.
  3. Bench World Cup 2018

    I'd like to play! (but sorry cannot provide help in refiogying)
  4. Games Bugs

    You can send me your entry with 8 juryo 1 super juryo 1 weak maeashira 1 hope and 1 former juryo, with the new e-mail address via private message before deadline as it is urgent matter. We will see later for you to get your information
  5. Hakuhou death THREAT, not thread, THREAT. OK?

    At first I read Hakuho death thread Such thread name is pure emotional abuse
  6. Hakuho's dominance to continue?

    It is difficult to make a comparison between yearly tournament and a 6-tournament year. Your comment implies that Hakuho should have won each one of the 6 tournaments to equal a yearly tournament. But in the period 2007 - 2017, in each year, he is the one who has the most yusho. The only year he is tied for the most yusho is 2012 : 2 with Harumafuji (but Hakuho has more wins in the whole year). That could worth 11 yearly tournaments couln't it?
  7. Trivia bits

    Ok thank you, So: Harumafuji intai on 29th Nov 2017 - Asashoryu intai on 4th Feb 2010 = Gap of 2855 days Wakanohana intai on 16th March 2000 - Hokutoumi intai on 8th May 1992 = Gap of 2869 days
  8. Trivia bits

    Little calculation: Harumafuji intai on 29th Nov 2017 - Asashoryu intai on 4th Feb 2010 = Gap of 2855 days Wakanohana has 2-4 record for Haru 2000, so he likely declared intai on day 5 (16th March 2000), at most on day 6 (17th March 2000) Hokutoumi has a 0-0-15 record for Natsu 1992, so he declared his intai between day 15 (24th May 1992) and banzuku-making commettee meeting on wednesday 27th May 1992 So the minimum gap is (27th May 1992 - 16th March 2000) of 2850 days and the maximal gap is (24th May 1992 - 17th March 2000) of 2854 days It seems that we just saw the biggest gap between two yokozuna intai of the last 100 years
  9. Trivia bits

    Not really, in terms of months it might be ok, but not in terms of hon-basho There was no Haru 2011 and Natsu 2011 was not a hon-basho but a technical examination So Hokutoumi - Wakanohana is 47 basho (at least 46 and a half, as Wakanohana's intai occured during the tournament), and Asashoryu - Harumafuji is 45 basho and 1 tech. exam.
  10. Promotion/Demotion and Yusho discussion Kyushu 2017

    If necessary, an extra sanyaku slot would have been created regarless of Harumafuji's fate. The only change is that we will have a M16w [shortage of one (S+K)] and a M17e [Harumafuji slot] on Hatsu banzuke
  11. Waw, that was a nice finish. I had 0 points on day 9, it is crazy! Congrats to Kiritsubaki for the performance, tied for the lead at day 15 + each getting a bulls-eye!!! Thanks to shimodahito for running this game, to all the torchbearers to have bought it to the exact right location and to Akiseyama for being ranked just one rank away from where I predicted. I hope to defend my title with honour next year!
  12. Trivia bits

    And I presume that the next-in-line was Ms6w Yoshiazuma with his 4-3, too far away. Perhaps if J2 positions were swapped (Daido involved ahead of Iwakiyama not involved), both would have been demoted and the remote makushita guy promoted... Are they really supposed to take that in consideration during banzuke making process?
  13. Games Bugs

    Juryo Game is also based on the Sumo Reference Database, so the game cannot be opened yet. If no solution is found in the next days, alternative entry form will be set up
  14. Juryo Game Rules

    The website is here : http://juryo.sumogames.de/ The game should be open for entry by the end of the week.
  15. Juryo Game Rules

    Hi everyone, as said during last Aki, here are the rules for the Juryo game, in force from Kyushu 2017 on. If something is not clear to you, please let me know. GENERAL PURPOSE The Juryo Game is a sumo-based game taking place every odd month, when a hon-basho occurs. Its purpose is to play with the underdogs of the second division and put the light on them, by picking juryo division rikishi, as well as wrestlers in the lower makuuchi and upper makushita. The Juryo Game is part of the SUPER BANZUKE. ENTERING THE GAME - You have to check 8 juryo wrestlers: each time these rikishi will win a bout during the tournament, you will score 1 point - You have to choose 1 super juryo wrestler: each time this rikishi will win a bout during the tournament, you will score 2 points. Repeat one of the 8 juryo wrestlers is allowed - You have to check 1 weak maegashira rikishi in a list of 8 selected rikishi amongst the bottom 16 of the top division: each time this wrestler will lose a bout during the tournament, you will score 1 point - You have to check 1 ex-juryo in a list of 8 selected former juryo wrestlers ranked in makushita: each time this wrestler will win a bout during the tournament, you will score 1 point - You have to check 1 juryo hope in a list of 8 selected makushita wrestlers that never made it to the top two divisions: each time this wrestler will win a bout during the tournament, you will score 1 point You can play an unlimited number of times before the beginning of the tournament but only your last selection in memory will be used. The deadline for entering the game is on Sunday, first day of the tournament, at 2PM JST. Multiple entries are not allowed. Should such a case occurs, all entries will be disqualified. SCORING For each player, the points for each of the 12 choices will be summed, and a ranking will be established and players ranked from the highest total of points to the lowest total of points If a rikishi within the weak maegashira selection is declared absent before the tournament (i.e. not present on the day 1 torikumi), he will not be able to score any points for the entirety of the tournament. Except for the weak maegashira selection, if a rikishi is declared absent before the tournament (i.e. not present on the day 1 torikumi), he will be able to score points if he returns to the tournament. Fusen-sho wins are treated as regular wins, fusen-pai loses are treated as regular loses, absences are treated as loses, and will score points for the weak maegashira rikishi selected going kyujo, provided that the rikishi is on day 1 torikumi. In the case that two or more players have the same amount of points, the tie-breakers used are: - Most points for super juryo - Most points for juryo hope - Most points for ex-juryo - Most points for weak maegashira - Highest rank - Earliest entry (if several jonokuchi-ranked players involved) The general ranking is not split into divisions. However, the win-loss record is. The total of points into each division will be converted to classic sumo scores: we will try to split the table in order to obtain a same number of players who will be kachikoshi than those who will be makekoshi. Makuuchi and Juryo players will have a 15-days record, makuchita and jonokuchi players will have a 7-days record. BANZUKE After each tournament, a banzuke is established by the game runner. This banzuke takes the real-world banzuke as a model. The establishment of the banzuke depends on the win-loss records computed after the tournament ends. Banzuke is established in the best fairness possible, however, as in real sumo, banzuke luck does exist. Every new player is ranked in the jonokuchi division for the first basho, then the player is ranked at the bottom of the following banzuke. For the first absence after an active basho, a player is granted kosho status, i.e. the rank does not change for next banzuke. Second, third and fourth basho is-a-row of inactivity means 0-0-15 kyujo. Then, the player will be removed from the banzuke (intai). Ozeki promotion: each player scoring at least 33 wins over the last three active bashos, the last two being ranked in sanyaku, the last basho being ranked sekiwake and with three positive records, will be granted automatic promotion. Each player scoring at least 30 wins over the last three active bashos, the three bashos ranked in sanyaku, the last basho being ranked sekiwake and with three positive records, will be considered for ozeki promotion. Ozeki demotion: each players having two consecutive negative records in active bashos while ranked at ozeki will be demoted to sekiwake. Should this player score at least 10 wins in the first basho following his demotion, he will regain automatic ozeki promotion. Yokozuna promotion: an ozeki player will be granted automatic yokozuna promotion with at least 24 wins over two consecutive active ozeki bashos and at least 1 yusho and 1 jun-yusho ; yokozuna promotion will be considered with at least 23 wins over two consecutive active ozeki bashos and at least 1 yusho or 2 jun-yusho Yokozuna demotion: As digital yokozuna do not suffer from getting old, yokozuna demotion rules have been established. A yokozuna will be demoted with three make-koshi in-a-row in active bashos or with 6 make-koshi in the last 9 active yokozuna bashos.