PhorCillic

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Everything posted by PhorCillic

  1. PhorCillic

    [Open Alpha] Rikishi Game

    Kimarite crashed right after I went to work. I am fixing it right now. Jejima (1-0) Mz MITSUYA RANDONOHANA Mz (1-0) Randomitsuki Koebatake (Kosimazaki) took a day off. Uneven number of rikishi.
  2. PhorCillic

    [Open Alpha] Rikishi Game

    Effort can be increased anytime, counts for next match. I published the schedule, but it will be moved by some hours (going to Germany to work 8-20 h/day transport incl.) :/ About the poll: I hope Shinjo rule will win. Some of the Mz have better skills than even mid-ranked Jk. Lol.
  3. PhorCillic

    [Open Alpha] Rikishi Game

    I get this message..... Not FoundApologies, but the page you requested could not be found. Perhaps searching will help. Link issue fixed. Server didn't created a short. 20Y each basho is ummm... "a reward for willing to help in making\testing". For each active stable. Training issue... I'm fighting with it. Propably bug-causing is... Demo-beya, which somehow is copying player's orders. Don't worry, I may revert that additional training - I only need information, which rikishi. Other info I started a poll about what to do with Mz this Basho. There are 3 options available: - 7 day "as close as original" (wrestler fights until get 2 wins, then yasumi) - 7 day "as close as original with qualification" (wrestler fights until get 2 wins, then... ummm... shinjo?) - 5 day "current div rules" - 7 day "current div rules" Looks like some players are thinking "more bouts = more money, even if I lose all of them"
  4. PhorCillic

    [Open Alpha] Rikishi Game

    1st Day torikumi announced. http://rikishi.cba.pl/en/b3d01/ 12 matches in Mz... Maybe I should set 7 days to this division too? (think about more money xd)
  5. PhorCillic

    [Open Alpha] Rikishi Game

    Type tries to reflect the difference between styles of rikishi. TL:DR; version - little advantage, Rock-Paper-Scissors schemed. Mass < Strenght < Technique < Mass Looks like to have the game available for you, I need to buy a server. Hope I'll have some monies soon (current one is free one) EDIT: Just did some improvements to the non-game-related part of the site. And published the schedule for next basho
  6. PhorCillic

    Here's some sumo...

    I know he comments sumo (and much more) on Fightbox... but to ask him directly, there will be a problem. He currently struggles with problems and he hasn't much time thanks to them :/
  7. PhorCillic

    [Open Alpha] Rikishi Game

    To prevent spambots (a little) user may freely comment after the first written comment. Your one was accepted seconds ago and you may now write without moderation. I am answering the comment on site.
  8. PhorCillic

    Here's some sumo...

    Nagoya 2011, after having a little look into banzuke. You know what's the best (but... well... unique) thing? The host of this show is Don Roid, my pro-wrestling trainer in Poland. :) He made also some sumo articles on his blog: http://www.fightbox.com/en/blog/item/8936-blog-october2014 - Ichinojo http://www.fightbox.com/en/blog/item/8883-april-2014-blog - Kakuryu, Kotooshu http://www.fightbox.com/en/blog/item/8866-jan-2014-blog - Mongolians http://www.fightbox.com/en/blog/item/8837-octoberblog - Takamisakari Tribute
  9. PhorCillic

    Sumo bad allocation error

    Erm... this isn't Simulation of Urban MObility forum, so...
  10. PhorCillic

    Hello.

    Good morning/afternoon/evening... My name is Krzysztof (Chris). I'm 23-year old IT student from Olsztyn, Poland. When I started watching Ozumo? Kyushu Basho 2014. Having a very few experience (I'm a second generation greco-roman wrestler), I was shocked. Positively. I tried to make some noise in sumogames, but I wasn't good at betting. (See: Kosimazaki at Golynohana's games page). Instead, I started thinking about something... unique. I'm not a good player - but (I think) I'm a good creator... ...and about 2 months ago I started making my own sumo game. With 'original universe', stats, match engine (simple atm, no betting) and... players as oyakatas of their own stables. And I was impressed at first (12 stables / 40 rikishi). I sent info to Golynohana - without his opinion I just don't want to show my game. Maybe it's too bad? :) Nice to meet you, the Community. :)
  11. PhorCillic

    [Open Alpha] Rikishi Game

    I don't know what the screen showed and I didn't made a screen shot. I just hoped I did everything correct as the language was Polish only. So if I can't change anything myself I request you to change my stable name to "Bembel-beya". Thank you. Ganzohnesushi Changed. "Changing the stable name"... I'll consider this as an option. But I need to prevent massive renaming. Hmmm...
  12. PhorCillic

    [Open Alpha] Rikishi Game

    I started thinking about using proxy as a solution. Like EU players playing on JP servers in some games.
  13. PhorCillic

    [Open Alpha] Rikishi Game

    I started updating the language plugin. Menu issue fixed. :)
  14. PhorCillic

    [Open Alpha] Rikishi Game

    Registration language fixed. Thanks for the request :)
  15. PhorCillic

    [Open Alpha] Rikishi Game

    Income depends of only two things: Division (Higher = better. Currently Shiro in Jk > Kuro in Jk = Shiro in Mz > Kuro in Mz) and result. Even in Mz you got yen. (Propably that's why current players want to keep it like this) First bug request. Finally. :) Tried to recreate it with test account and created a stable normally. Hmmm... I need a screenshot to fix that. What did you saw, when you entered stable creation form? Current server. Is... um... weird a bit. Some days ago it didn't send e-mails (Fixed).
  16. PhorCillic

    [Open Alpha] Rikishi Game

    At the moment, the "is it part of the adventure to find out how the variables are associated with each other" is correct. Players may share their experience, and still... it's Open Alpha. :) But if I had to sort values by their "importance": training, type&effort, potential, time (after certain amount of time /200-400 days, hidden/ result starts to drop), very small RNG. If rikishi clearly dominates the opponent, there is only 1% chance for his lose
  17. PhorCillic

    Hello.

    Wow, thanks! :) And you want to know more about my game? I'm shocked :) Well, looks like it will be first game (of it's type) in the world. At least in English & Polish (and in other languages if someone will translate). Game is in Open Alpha state. It's simple, playable and open for ideas. I had to do some "world modifications" (as progressive division creation or Maezumo as non-yusho division, but with 'normal' rules... I have a little problems with explanations in English). Um... 'Sumo Games' category should be okay? :)