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Jejima last won the day on July 2 2014

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About Jejima

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  • Birthday 16/03/73

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    Hong Kong


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    North Pole

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  1. 1. Asanoyama kk 2. Kizaki kk 3. Takemasa kk 4. Tamawashi MK 5. Kotokensei MK 6. Hakuyozan kk 7. Tsurubayashi kk 8. Chiyonoumi kk 9. Ikeru MK 10. Tsugaruumi kk 11. Ura MK 12. Abi MK TB: [12]
  2. Jd44w Sorakaze and jd49E Masunoyama
  3. sd82W Sakaekaze and sd83E Kaiyudai
  4. J11w Meisei
  5. ms46W Midorifuji
  6. ms27e Murata
  7. ms27e Murata
  8. Just for the sake of it, I pressed the absent button on Toto... The only two (okay three, I'll play Chaingang, as I am bound to get knocked out in the first week), daily games that I will be playing this basho are Bench Sumo and the Sumo Game, due to travelling mid-basho....
  9. To save me time, the above is the copy and pasted correct solution as submitted by chishafuwaku.
  10. Kosho please - going away mid-basho.
  11. Announcing the July 2017 edition of Guess Kisenosato's Aite.... But for M3W Endo.... All you have to do is guess M3W Endo's opponent each day, before the torikumi comes out. If you guess correctly, you get a shiroboshi. This is surprisingly more fun (or frustrating) and challenging than it should be. It also gets you to think a bit more about the 'inner-workings' of sumo. Here is the current banzuke:- Jakusotsu (Y1E 7-8) Y1 Kuroimori (Y1W 6-8-1) Gurowake (O2E 7-8) O1 Gernobono (O1W 6-9) Andonishiki (O1E Kosho) O2 chishafuwaku (S1E 7-8) S1 orandashoho (S1W 7-6-2) S2 Jejima (K1W 7-8) Ryoshishokunin (K1E 6-7-2) K1 Profomisakari (M1E 7-8) Tenshinhan (M2W 7-7-1) M1 Sakura (M3E 6-9) The Kyokai (M3W 6-9) M2 shimodahito (M2E 5-10) McBugger (M1W 3-9-3) M3 PawnSums (M4W 3-2-10)PhorCillic (M4E 2-0-13) M4 Comments: Ozeki Gurowake will be considered for promotion to Yokozuna, if he wins the yusho in July. chishafuwaku will be considered for promotion to Ozeki with a Yusho or an Ozeki Quality Performance in July. (Depending on the circumstances, a non OQ Jun-Yusho in July may also be enough for promotion to Ozeki). The rules are as follows:- 1. Guess M3W Endo's opponents on each day of the basho. 2. Entries need to be in before 11:30 am Japan time on the previous day, except for the days 1 and 2 entries which need to be in before 11:30 am Japan time on the Friday prior to the start of the basho. If it turns out that the daily toriukumi is printed before these times, then any entry proved to have come afterwards is not allowed for that day (so enter early to be safe). 3. Tie-breakers to decide the Yusho.... We look at the result of the day 15 prediction, then day 14, and so on back to day 1. If still a tie, then the highest ranked on the banzuke can claim the Yusho. 4. If M3W Endo goes kyujo during the basho, we switch to M3E Ikioi (M2W Hokutofuji, then M2E Tochinoshin kept further in reserve, if needed due to a mass spate of kyujos) for the days after his fusensho loss (I.e. we can still guess who gets the freebie). For the immediate day afterwards, (unless it is known very soon after the event), everyone will get a 'kyujo'. 5. Players that are leading the Yusho race (especially in the final few days of the basho), are requested / expected to get their picks in very early (before all the other players, if possible) - in order to avoid suspicions of 'tactical picking'. Special prizes (many thanks to Yaochoyama): 1. Outstanding performance (shukun-sho) - the one who correctly picks the aite the most consecutive days. You have to have a minimum of three to win this prize. 2. Fighting spirit (kanto-sho) - the one who limits their incorrect aite picks to the shortest number of consecutive days (literally the one whose longest losing streak is the shortest). Any losing streak of 5 or more days would disqualify you from this prize. 3. Technique (gino-sho) - the one who is best at making correct picks when no one, or hardly anyone else does. A point system is used as follows and you need at least 3 points to claim this prize: 3 points if you're the only win to make the correct pick 2 points if you're one of two to make the correct pick 1 point if you're one of three to make the correct pick New players () are cordially invited to this game - it is an official second league © game!
  12. So, let's choose our target for July 2017..... Please rank the following three rikishi in order of preference (as usual).... S1E Tamawashi M1W Takakeisho M3W Endo
  13. Solved by: 1. chishafuwaku 2. Jakusotsu 3. ?????
  14. Hi everyone! Following Sakura's lead, I challenged myself to set a logic puzzle of my own. Here it is! (Please note, that I am just using shikona of real, and have no idea about people's hobbies (except for Getayukata's - as stated below) - and really have no idea about how long it takes anybody to make daily picks. I.e. the following puzzle is for entertainment only - and is not based on much reality!) After the July 2017 basho, there was a great celebration at the Ice Pyramid, as no less than 5 members of the North Pole Ichimon managed to win yushos in various sumo games. Whilst sipping their celebratory gin and tonics (provided by Boltbutthamma), Chijanofuji was on hand to conduct some yusho interviews. During which, he learnt about how long each Ichimon member took daily to enter the sumo games, as well as finding out about any interests (other than sumo, and sumo gaming), that each player had.... 1. Getayukata, the renowned bird-watcher, had no time to enter any games prior to day 2 of the basho (although she did manage to register to play some of the daily games.) – so she was very happy to get a yusho! 2. Marushiki said that she was not a fan of ball sports. 3. The yusho winner of Bench Sumo took twice as long to make daily picks as Jakusotsu (the inventor of TTT) did. 4. Jejima, won a game that required selecting rikishi from various pre-determined brackets prior to the start of the basho. 5. The Roto Sumo yusho winner celebrated by going to a football match, where his team won. 6. The TTT winner takes exactly one hour to make his picks – less time required than the ISP winner. 7. Fujisan is a quicker picker than Jejima (the inventor of Bench Sumo). 8. The tennis fan took 20 mins to make his picks. 9. Only one player (a keen photographer) won the yusho of a game that he invented! 10. The two ladies of the North Pole Ichimon took the longest to make their daily picks. What did Chijanofuji discover? Please PM me your solution. (I will announce the solution at a later date....) Ichimon members: Fujisan Getayukata Jakusotsu Jejima Marushiki Yushos won: Bench Sumo Fantasy Sumo ISP Rotosumo Turn The Tide (TTT) Time taken to make daily picks: 10 minutes 20 minutes 1 hour 2 hours 3 hours Other Interest: Birdwatching Football Photography Swimming Tennis The below tables should help with the solving: Yusho winner of… Time needed for daily picks Other interest outside sumo Fujisan Getayukata Jakusotsu Jejima Marushiki