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Showing content with the highest reputation on 09/12/19 in all areas

  1. 8 points
    All those mild complaints suggest the conclusion that sumo games are reflecting Ozumo perfectly: difficult to get into: check appears outdated: check painful to execute: check limited presence on social media: check catering to a hardcore audience: check Remember, success in sumo comes through hardship and not on a silver platter.
  2. 2 points
  3. 2 points
    Today was the 4th meeting - judo's Yamashita pretended that judo succeeded in bringing Japanese spirit to the world: "So that it's easy to understand and to enjoy for the people of the world and fascinating to watch, it keeps changing." For kendo, lawyer Kenji Nagai, 6th dan with 50 years of kendo competition experience, explained that they didn't change rules for internationalization and recommended: "The way to receive kensho money and so on, the sumo world as a whole, by enforcing an accurate beauty of form, could increase the fascination even more, couldn't it?" o o o o
  4. 2 points
    I love the yearly Graph update, thank you. I think I love the Graph because it is something really highly technical and full of data that is also probably only truly appreciated by a handful of people on the planet but is, in fact, an absolute piece of art. Kudos to you.
  5. 2 points
    A lot of sumo fans don't know there's a sumo forum and don't even know what sumo games are until you see them and talking from personal experience it took me a couple years to get over this forum format of games to get into it. While every platform is evolving by the day the games are still with the same interface for years which doesn't catch the eye unlike the hi-tech world we live today. While games have evolved into virtual reality the forum games are still the same, it does not have anything wrong with it's format and i get more fun from sumo games than most of today's games. To close out my point, forum games attract a very specific public and it demands a lot of effort with little instant return while the internet world is the opposite, anyone wanting to play games wouldn't dig far enough to reach us down here unless they already know the forum, they'll probably look for a casual game app on their phone like Sumo Roll which i play too. Expecting the sumo games to fit in today's standars is the same as expecting sumo to become a worldwide sport, both had to adapt to the new world but are attached to an old culture, both seem fine as they are.
  6. 2 points
    Alternatively, there is the Superbanzuke main page which provides access to all Superbanzuke games. Links on that page should be working, as I tend to update them every basho. http://99998271.com/sb/
  7. 2 points
    The forum wasn't really a significant factor yet back when the games peaked in participation. If anything, it has probably stalled the decline by providing a central place for all games talk. But it's true that the online sumo fandom has really splintered over the last while (but not since 2006, more the last five or six years), so there are a couple of generations of newer fans now who haven't taken the traditional routes where they would have encountered the games scene by default. I like to think that Zenjimoto was a significant reason of that early-2000s boom phase, BTW, in part by creating the Seki games and (especially) the Superbanzuke, but even more importantly by promoting the games in an untold number of Japanophile places all over the internet for quite a while. Anyway, I think a major share of the blame for the games' lower attractiveness these days has to go to Youtube etc. as well - the games used to be a big way for fans to "connect" with sumo beyond just following tournament results in text form (or teeny-tiny video clips you had to know where to find), but there are just so many more options to experience sumo and spend your available time now, both during and outside of tournaments. Following something like Terunofuji's path back to juryo via video was unthinkable 10 years ago. Jungyo videos, amasumo coverage, catching up on the careers of rikishi from past eras etc. etc.. Casually interested people who are happy just with random social media snippets were never going to get into the games, but more committed newer fans also largely don't seem to relish the idea of spending half an hour every day to make match predictions, and I think it's because they can do a lot of other "sumo stuff" in that half hour.
  8. 2 points
    That's a good question. The number of participants peaked already in 2005, and has been on a decline ever since. Factors that potentially moved up the number of international participants were: TV coverage on Eurosport (ended around 2005), and more international rikishi (for example, there was a huge influx of Bulgarian and Estonian players when Kotooshu and Baruto entered the scene), maybe also a polarizing figure like Asashoryu. Factors that potentially reduced the number of players were: restrictions on foreign rikishi, several scandals. I have compiled the number of players on each Kyushu Banzuke for nine sumo games since 2001. Here are the results: Some observations: Most games peaked in 2005 or 2006. At the low point (2017), the number of players was effectively cut in half. When games have maintenance problems (Oracle and Quadrumvirate in 2007), players will leave in spades. The dwindling numbers are not an "international" phenomonon. Quite the opposite, in fact. Paper Oyakata is the only game that saw a decline for each year since 2005! Little things can do wonders: when Kintamayama mentioned ISP in some of his videos, the game more than doubled its numbers of participants immediately (much to the chagrin of banzuke-maker Ganzohnesushi )! Of course, many of them just checked ISP out and left shortly after. However, the ISP effect apparently spilled over to other sumo games, especially if they are similarly accessible (Chaingang being a prime example). But even games that require more time and investment (Bench, Sumo Game, GTB, Oracle, Quadrumvirate) also benefited from Kintamayama's advertising.
  9. 1 point
    The 2019 32nd primary school student championships were on Sunday, Dec. 1st in the kokugikan, together with the zennihon - but for this I haven't found detailed results - the usual blogs haven't posted them yet. Tekkan has posted 12 videos (4 each for 4th-6th year) youtube/channel/UCv_DMAQpEr9Gel-gIDHiB_Q/query=20191201+全国小学生相撲優勝大会 Toyoda Rinnosuke after (NSK) wampaku yokozuna now also is (sumo federation) primary school yokozuna in his 5th year, he was it also in his 4th year sumoforum/topic/31st-national-primary-school-championships/. His local rival Shigemura (last year wampaku yokozuna) lost in the 2nd round to Tamiya (Kotomitsuki Jr.), who lost in the next round. http://amamishimbun.co.jp/2019/12/02/21950/
  10. 1 point
    Something about seeing "pretended" in this sentence makes me giggle with passive aggressive delight!
  11. 1 point
    Let's be honest anyway, if there were thousands of players it would be hard for even very good players to consistently yusho in a game every basho.
  12. 1 point
    https://english.kyodonews.net/news/2019/12/d5c8cde52154-olympics-rugby-captain-leitch-hakuho-nominated-for-torch-relay.html Hakuho nominated to run with Olympic torch.
  13. 1 point
    On April 10th a jungyo basho will be held in Kuki, Saitama - after 20 years again. Jungyo man Onoe with the mayor on the 27th o and on the 19th a basho in Chikusei, Ibaraki, after 2 years again: this time for 15 years since the formation of the municipality, by merger of Shimodate with 3 towns Sendagawa had a press conference with the mayor on the 5th o o On the 14th the 5th Kawasaki basho - Edagawa was at the executive committee announcement on the 1st o
  14. 1 point
    - hard to find - visually outdated websites. The oldest looking sites i visit on a regular basis all are sumo games. - parts of websites not even working correct, just have a look at Sekitoro-Toto. Is it really so hard to fix links leading into the void? Or to maintain the banzuke? - no connection to SMS - no apps for smartphones, hard, sometimes almost impossible to access via mobile devices - time consuming due to complex, unergonomic interfaces. For example i would really like to be able to see at least some personal ISP stats, like my basho/banzuke history, without having to hop through every single banzuke. I know, many of the game masters put their life into those games and spend many, many hours calculating results and so on. But many things - like fixing links - need only some moments and spare players many moments of frustration. And use of modern code would not only massively enhance players experience, but could also spare gamemasters a significant part of their workload. On the other hand i understand that many probably are not willing to spend time learning new code. Or even coding for building a website in the first place. Using excel speadsheets is no coding. I love the games i attend and i'm thankful for the gamemasters work, but sometimes it's really hard to find the motivation to spend time especially on the daily games. And under these circumstances i will not join any new games. EDIT: Typo
  15. 1 point
    Pandaazuma is the real reason I remember Gary Lineker in 2011 : "Sumo games are games played between 100 and 200 players from all over the world to win the green Mawashi. And at the end, Pandaazuma always wins."
  16. 1 point
    Looks like we're in for a game with few participants this time around. Very difficult banzuke to suss. I'm taking it seriously this time and have already made two attempts, a first for me. How far down will they drop Tochinoshin, the eternally banzuke-abused? Who will be demoted five ranks with a 6-9? Where will Tomokaze end up? Will Takayasu be Sekiwake E2 ? Will Asanoyama be promoted to Sekiwake with that 11-4? Will the site be on-line when I make my entry (down at the moment..)? Many questions, even more possible answers. As an aside, since doing the videos, my gaming passion has gone way down. Now that that's all behind me, I'm raring to go and I intend to enter most automated games and regain what's rightfully mine, i.e. a place in the SB top ten. I may be a bit rusty at first, but here I come!!
  17. 1 point
  18. 1 point
    I don't know about Takayasu's prognosis to know how realistic it would be, but it would be hilarious for the above streak to continue if Takayasu gets his first yusho next basho.
  19. 1 point
    Another year in the books. All those moments will be lost in time like grains of salt on a dohyo. (Or grains of rice in Akiseyama.) The new wallpaper. As per tradition (which I started last year), a couple of notes about the past year in regards to trivia that is easily accessible through The Graph: The main graph line, which represents Makuuchi yusho wins on the banzuke, has reached an alltime high with Kyushu at 57. This means we had the experienciestest banzuke of all time. Or it means Hakuho is still there. Pick one. (If this trend continues I am going to run into layout problems pretty soon, so time to start some anti-Hakuho petitions/propaganda; is Giuliani available?) September saw the first Sekiwake-only playoff in human history (i.e. post-58) Takakeisho's promotion to Ozeki has the unique pattern of "result basho #1 > #2 > #3". This has not happened before. Takakeisho started his Ozrun with a yusho from sanyaku ranks. The last time this happened was in March 1993, courtesy of Wakahanada (soon-to-be Wakanohana). Note that Tochinoshin's Ozrun in 2018 also started with a yusho. He was ranked M3w, though. Takakeisho's absence in July was the first absence of a kadoban Ozeki since V/2004 (Tochiazuma). The year saw 4 Ozeki demotions*, which is a new record (previously 3 in 2000); if you expand the period to three years (back to 2017) we stand at 6 demotions, which is decent. It doesn't beat the two year period of 2000/01, though, which featured 5. Takakeisho's repromotion was the best try ever at 12-3D (previous holder was Tochiazuma in I/2005 at 11-4). Tochinoshin's repromotion was the first one since Tochiazuma's in January 2005. Seeing 2 repromotions in 3 basho is unprecedented. Kyushu also brought us 4 Komusubi, the first time this happened since XI/2006. Coincidentally, this is exactly the same gap as between the two most recent Tool releases, so is it a coincidence after all?! Anyhow, 2006 is also the year Hakuho started to win yushos, so that is that. Foreigners I: The bleed-out seems to slowly stabilize. The last three basho saw 31 foreigners on the whole banzuke, which is the lowest number since January 2001 (30). Between XI/2000 and III/2001 there was a big influx of foreigners, constituting the second Mongolian wave (including Ama, Hakuho, Mokonami, Shotenro). Foreigners II: The 7 foreigners listed in Makuuchi for Kyushu was the lowest number since V/2004 (6). It might be (but that is tough to really access through the graph without developing a squint) that Takakeisho is the first and only guy ever to have seen the exact same Yokozunae on the banzuke at the time of his Ozeki promotion as at the time of his banzuke debut. The link will work for two months, so go for it! *Or rather "demotion trigger events", as Takayasu fulfilled the requirements for a demotion for the January banzuke at Kyushu. That is the actual meaning of the stat and record I quoted. If demotion as in "new Banzuke" is meant, I will have to look for that once more...** **See my post further down.
  20. 1 point
    For the first time the sekitori with the most losses in the year will exceed the total of his counterpoint, the rikishi with the most wins. That dubious honour goes to Nishikigi, whose year of make-koshi has accumulated 57 losses so far - Asanoyama and Shimanoumi (counting two Juryo basho) can muster 56 wins at most if they win their remaining two bouts.
  21. 1 point
    I thought this was a nice random dohyo shot. Or is there something I'm supposed to be seeing here? Proud that Terrornofuji is steadily climbing back up to makuuchi: Also, the following pic is from yesterday but I can't believe I forgot to post it. The most dapper Kisenosato Araiso oyakata ever:
  22. 1 point
    Black eye. I liked this shot of the arena just before the final bout: Still quite a few seats empty, here and there. Hakuho vs Endo: Blood on Hakuho's chest: