Announcing the January 2012 edition of a game that is different.
All you have to do is guess O3 West Kisenosato's opponent each day, before the torikumi comes out. If you guess correctly, you get a shiroboshi. This is surprisingly more fun (or frustrating) and challenging than it should be. It also gets you to think a bit more about the 'inner-workings' of sumo.
Here is the current banzuke:-
Yaochoyama (Y1E Kosho) Y1
Asashosakari (O1E 9-6) O1 Profomisakari (O1W 9-5-1)
Holleshoryu (S1W 10-5) S1 Kuroimori (M1E 13-2)
S2 Andonishiki (K2E 12-3)
Jejima (M3W 11-4) K1 Kofuji (M1W 10-4-1)
Anjoboshi (M4E 11-4) M1 Jakusotsu (K1E 9-6)
Chisaiyama (M2E Kosho) M2 Kotoviki (M3E 10-5)
Oshirokita (S1E 8-6-1) M3 Gernobono (S2W 7-8)
Shimodahito (M4W 9-5-1) M4
Both Asashosakari and Profomisakari will be kadoban for January 2012, so each need a KK score to keep his Ozeki rank.
The rules are as follows:-
1. Guess O3 West Kisenosato's opponents on each day of the basho.
2. Entries need to be in before 11:30 am Japan time on the previous day, except for the days 1 and 2 entries which need to be in before 11:30 am Japan time on the Friday prior to the start of the basho. If it turns out that the daily toriukumi is printed before these times, then any entry proved to have come afterwards is not allowed for that day (so enter early to be safe).
3. Tie-breakers to decide the Yusho.... We look at the result of the day 15 prediction, then day 14, and so on back to day 1. If still a tie, then the highest ranked on the banzuke can claim the Yusho.
4. If Kisenosato goes kyujo during the basho, we switch to S1E Kakuryu (S1W Toyonoshima, then K1E Miyabiyama kept further in reserve, if needed due to a mass spate of kyujos) for the day after his fusensho loss (I.e. we can still guess who gets the freebie).
5. Players that are leading the Yusho race (especially in the final few days of the basho), are requested / expected to get their picks in very early (before all the other players, if possible) - in order to avoid suspicions of 'tactical picking'.
Special prizes (many thanks to Yaochoyama):
1. Outstanding performance (shukun-sho) - the one who correctly picks the aite the most consecutive days. You have to have a minimum of three to win this prize.
2. Fighting spirit (kanto-sho) - the one who limits their incorrect aite picks to the shortest number of consecutive days (literally the one whose longest losing streak is the shortest). Any losing streak of 5 or more days would disqualify you from this prize.
3. Technique (gino-sho) - the one who is best at making correct picks when no one, or hardly anyone else does. A point system is used as follows and you need at least 3 points to claim this prize:
3 points if you're the only win to make the correct pick
2 points if you're one of two to make the correct pick
1 point if you're one of three to make the correct pick
New players are cordially invited to join this game that is different to all the others.
Edited by Jejima, 10 January 2012 - 04:36.